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Revive Me! - Player Revival Mod

Allows you to revive yourself and others at a cost... or not, up to you!
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revive_me-1.21.11-6.2.3

File namerevive_me-1.21.11-6.2.3.jar
Uploader
Cycro54Cycro54
Uploaded
Jun 17, 2026
Downloads
185
Size
1.3 MB
Mod Loaders
NeoForge
File ID
8263199
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:revive-me-676140:8263199"

Learn more about Curse Maven

What's new

1.21.11-6.2.3

Changes

-Fallen Pose Sleep can now rotate with camera
-Time_Left can now be set to 0 if you have Die_When_Timer_Ends set to false
-Run_Death_Event_First is now false by default (less compatibility issues this way)

Fixes

-Corpse mod no longer deletes all of your items on self-destruct
-Revive effects can now be hidden (again)
-Setting Time_Left to -1 will no longer make you targetable

1.21.11-6.2.1

Fixes

-(Config) Kill_On_Fail works again

1.21.11-6.2.0

Additions

-(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
-(Config) Can_Pick_Up_items - if fallen players can grab items

Changes

-FixCommand and ReviveCommand now accounts for multiple players
-You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config

Fixes

-Revive effects can now be properly hidden

1.21.11-6.1.1

<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div>

1.21.11-6.0.13

<div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div>