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Revive Me! - Player Revival Mod

Allows you to revive yourself and others at a cost... or not, up to you!
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revive_me-26.1-7.3.0

File namerevive_me-26.1-7.3.0.jar
Uploader
Cycro54Cycro54
Uploaded
Aug 23, 2026
Downloads
31
Size
1.3 MB
Mod Loaders
NeoForge
File ID
8717641
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:revive-me-676140:8717641"

Learn more about Curse Maven

What's new

26.1-7.3.0

Additions

-Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option.
-(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive)
-(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals
-(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage.
-(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively.
-(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources
-(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off
-(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0)

Changes

-If self revive items is disabled, you can no longer open the Revive Item Screen.
-(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off)
-(config) Die_When_Timer_Ends has been removed.
-(config) Damage_Source_Whitelist - Added ";genericKill" to the default list

Fixes

-All config lists should work with Configured (mod) now

26.1-7.2.2

Changes

-Fallen Pose Sleep can now rotate with camera
-Time_Left can now be set to 0 if you have Die_When_Timer_Ends set to false
-Run_Death_Event_First is now false by default (less compatibility issues this way)

Fixes

-Corpse mod no longer deletes all of your items on self-destruct
-Revive effects can now be hidden (again)
-Setting Time_Left to -1 will no longer make you targetable

26.1-7.2.1

Fixes

-(Config) Kill_On_Fail works again

26.1-7.2.0

Additions

-(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
-(Config) Can_Pick_Up_items - if fallen players can grab items

Changes

-FixCommand and ReviveCommand now accounts for multiple players
-You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config

Fixes

-Revive effects can now be properly hidden

26.1-7.1.1

<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div>

26.1-7.0.0

Changes
-Ported from Minecraft 1.21.11 to 26.1 (epic!)

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