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Revive Me! - Player Revival Mod

Allows you to revive yourself and others at a cost... or not, up to you!

File Details

revive_me-1.21.11-6.1.1.jar

  • R
  • May 2, 2026
  • 1.29 MB
  • 26
  • 1.21.11
  • NeoForge

File Name

revive_me-1.21.11-6.1.1.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:revive-me-676140:8026005"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

# 1.21.11-6.1.1

Additions
-(Config) Max\_Total\_Revives - Max amount of time you can be revived
-(Config) Max\_Player\_Revives - Max amount of times someone else can revive you
-(Config) Revive\_Radius - Radius teammates must be within for you to enter the fallen state

Changes
-(Config) Time\_Left can now go to -1 to disable it
-(Config) Max\_Self\_Revives has been moved to General Fallen State Settings
-Fallen Effect now warns people if it can be removed if they leave and rejoin a world
-Removed Cancel\_Revive\_On\_Damage since it wasn't being used
-Every effect can now be hidden through config
-Blocked keybinds are now checked once you enter the fallen state

Fixes
-Revive Me! now removes effects one at a time instead of all at once
-Fallen Penalty now happens on the 2nd down
-OpenGL Key error no longer spams in log
-Reviver's capability is properly synced on successful revive
# 1.21.11-6.0.13
Changes
-Penalty Timer now warns people once if it can't be removed
-Split up Self Revive methods inside Fallen Capability

Fixes
-Controllable should now work properly again
-Refresh revive items config now works properly
-No longer can use self revive if it's disabled