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Revive Me! - Player Revival Mod

Allows you to revive yourself and others at a cost... or not, up to you!

File Details

revive_me-26.1-7.2.0

  • R
  • May 19, 2026
  • 1.29 MB
  • 8
  • 26.1.2+2
  • NeoForge

File Name

revive_me-26.1-7.2.0.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:revive-me-676140:8112649"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

26.1-7.2.0

Additions

-(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
-(Config) Can_Pick_Up_items - if fallen players can grab items

Changes

-FixCommand and ReviveCommand now accounts for multiple players
-You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config

Fixes

-Revive effects can now be properly hidden

26.1-7.1.1

Additions
-(Config) Max_Total_Revives - Max amount of time you can be revived
-(Config) Max_Player_Revives - Max amount of times someone else can revive you
-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state

Changes
-(Config) Time_Left can now go to -1 to disable it
-(Config) Max_Self_Revives has been moved to General Fallen State Settings
-Fallen Effect now warns people if it can be removed if they leave and rejoin a world
-Removed Cancel_Revive_On_Damage since it wasn't being used
-Every effect can now be hidden through config
-Blocked keybinds are now checked once you enter the fallen state

Fixes
-Revive Me! now removes effects one at a time instead of all at once
-Fallen Penalty now happens on the 2nd down
-OpenGL Key error no longer spams in log
-Reviver's capability is properly synced on successful revive

26.1-7.0.0

Changes
-Ported from Minecraft 1.21.11 to 26.1 (epic!)