File Details
reviveme-1.16.5-1.17.1.jar
- R
- May 2, 2026
- 1.28 MB
- 103
- 1.16.5
- Forge
File Name
reviveme-1.16.5-1.17.1.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
# 1.16.5-1.17.1
Additions
-(Config) Max\_Total\_Revives - Max amount of time you can be revived
-(Config) Max\_Player\_Revives - Max amount of times someone else can revive you
-(Config) Revive\_Radius - Radius teammates must be within for you to enter the fallen state
Changes
-(Config) Time\_Left can now go to -1 to disable it
-(Config) Max\_Self\_Revives has been moved to General Fallen State Settings
-Fallen Effect now warns people if it can be removed if they leave and rejoin a world
-Removed Cancel\_Revive\_On\_Damage since it wasn't being used
-Every effect can now be hidden through config
-Blocked keybinds are now checked once you enter the fallen state
Fixes
-Revive Me! now removes effects one at a time instead of all at once
-Fallen Penalty now happens on the 2nd down
-OpenGL Key error no longer spams in log
-Reviver's capability is properly synced on successful revive
Changes
-Penalty Timer now warns people once if it can't be removed
-Split up Self Revive methods inside Fallen Capability
Fixes
-Controllable should now work properly again
-Refresh revive items config now works properly
-No longer can use self revive if it's disabled
Additions
-(Config) Revive\_Me\_Enabled: Enables/disables Revive Me!
-(Config) Reset\_Revive\_On\_Hit: Resets revive when reviver takes damage
-(Config) Reviver\_Must\_Look: If the reviver has to look at the revivee
-(Config) Fallen\_Perspective: What camera perspective a player has whilst fallen
Changes
-Fallen effects are removed on DC
-Player fallen pose should properly render now
-Fallen glow and death timer visibilty is reduced for non-teammates
-Golden apple revive item now requires 2 golden apples by default
-Revive requirements no longer show whilst in the fallen state
Fixes
-Fallen effects should now be removed on revive
-Death timer should show the correct time
-Death timer should restart if reviver/revivee changes dimensions
-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching
Changes
-Die\_When\_Timer\_Ends is now false by default
Fixes
-Revive Tool tips should work now
-Item\_User config should now properly block/allow revive items
Fixes
-Only\_Use\_Available\_Options config should work now
Fixes
-Kill Revive now checks if source entity is a Living Entity
-Removed refresh item exploit
Additions
-Refresh\_Item\_List config: Refresh revive item list while in the fallen state
Fixes
-Gave revive commands higher permission
-Checks if reviver is present before applying item cooldown
Fixes
-clampLoop shouldn't infinitely loop anymore
Changes
-bed revive item explodes if used in the nether or end
Fixes
-Revive item command output is now blocked if Silence\_Commands is true
-You can now change your selected item if you have no self-revives left
-The revive-items-example.json should now be properly updated
Changes
-If Death Timer somehow ends up on a non-player, it will deal (10 \* amp) damage
Fixes
-Give up screen should display the correct amount of seconds now
Changes
-Nether Star Item: Moved lightning bolt up 3 blocks
Fixes
-Game shouldn't crash when changing to Revive item screen
Additions
-Revive item system complete with examples and tooltips (took the most time...)
-Overheal config: Revive fallen players by healing them
-Controllable compatibility
-/revivemereload command for Config and Items
-Die\_When\_Timer\_Ends config: Makes fallen players targetable if set to false
-Fallen\_Health config: Fallen players can now heal and have a max amount of health
-Pause\_Fallen\_Timer\_On\_Disconnect config: if the fallen timer should pause on Disconnect
-Revive\_Kill\_Blacklist config: Entities glow black if blacklisted, green if not
-Revive\_Effects config: What effects you revive with (unless you use items)
-Revert\_Effect\_Blacklist config: What effects will be blocked/allowed on revive
-Can\_Remove\_Penalty\_Timer config: If penalty timer can be removed before it expires
-Added 3 keybinds: left option, right option, and tooltip combination
Changes
-Revive Me! config is now in reviveme folder
-Extended death and revive messages
-Revive call is toggleable
-Bold Text can be turned off
-Experience revive type now takes the correct amount of experience
-Removed Specific item from self revive and reviver penalty types
-Sound events adjusted
Fixes
-Items should no longer glitch out when reviving someone
-Blacklists/Whitelists should now properly block/allow things
-Lots of other things I can't remember...
Changes
-A reviver can no longer revive 2 people at once
-Fallen players are now only seen to be in creative while ticking through entities
-Adjustments to default self revive settings
Fixes
-Probably fixed pose issues
-Status effects self revive now shows the correct debuffs
-Players that aren't the host should be able to eat food now if the host enters the fallen state
-"Already revived" message now displays properly
Fixes
-Removing player effects should no longer crash the game
-Blocked keybinds should no longer be active when in the fallen state
-Players in the fallen state should no longer be allowed to eat
Changes
-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...
Fixes
-Now checks and prevents even more Keybind methods while in the fallen state
Fixes
-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state
Additions
-(Config) Show\_Item\_Name: enable/disable the display name for specific item
Changes
-Gave more visual hints to know when a self-revive choice will cause you to self-destruct
-Edited Self Revive Mob text
Additions
-Added README.md
Fixes
-Now checks if NBT item data configs are empty when checking for item data
-Chance now kills you if you run out of revives whilst in a singleplayer world
Fixes
-Added null check for Item\_Data and Penalty\_Item\_Data
Additions
-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance
-Fallen players now glow
-(Config) Include\_Hotbar\_Items: If Random Item sacrifice checks hotbar too
Changes
-(Config) Blocked Commands & Harmful Effects Blacklist now can be turned into whitelists (by adding "//")
-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT
-Removed InstaKillMsg.java
-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.
-Edited fallen noise conditions.
fixes
-Config now reloads properly
-You can no longer die on the same tick that you enter the fallen state
-Config text for "Time\_Left" has been corrected
-Green overlay for self revive no longer stretches forever
-Player now dies if they have no revives left, and it's singleplayer.
-null check when rendering negative status effects
-Reviving someone now shows for everyone nearby
-Revive sound event now plays correctly.
Additions
-Self Revive Specific Item: Sacrifice a specific item to revive
-Self Revive Kill: Kill enough mobs in time to fully revive
-Status Effects Self Revive: Gain Harmful effects on revive
-Experience Self Revive: Lose a portion of XP on revive
-Added configs for new Self revive options
-Config Allowed\_Keybinds: Allowed Keybinds while in the fallen state
-Config Max\_Self\_revives
-Config Run\_Death\_Event\_First: Run LivingDeathEvent first before this mod
-Config Cancel\_Revive\_On\_Damage
-Config Disable\_Self\_Revive\_On\_PVP
-Config Randomize\_Self\_Revive\_Options
-Config Only\_Use\_Available\_Options: Only show self-revive options you can use (when available)
-Config Self\_Penalty\_Percentage: Self Revive Penalty that increases each time you self revive
-Config Die\_On\_Disconnect
-Config Sound\_Level: Master control for Revive Me sounds
Changes
-Multiplayer Revive options are no longer tied to the player.
-Revive Me code will now run before or after Death event
-Reworked Self Revive UI
-Sounds are a bit louder
-Multiplayer Penalty item can now have NBT data
-Sorted Config options
Fixes
-Totem of Undying now works properly
-RestartDeathTimerMsg now checks if target player is null
-Now you stop using your item when reviving someone
-Double damage shouldn't kill the player anymore
Additions
-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state
Changes
- Effects are no longer constantly being removed while in the dying state
Fixes
- Interact\_With\_Inventory config now properly limits inventory access
- Revive Penalty no longer shows when trying to kill a fallen player
- Dying in lava/fire no longer causes your armor to fully repair itself
Fixes
-Turns off self-revive buttons when opening a screen
Changes
-Changed the license to LGPLv3
-Sacrificial items now look for matching itemstacks instead of general items
Fixes
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state
Fixes
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state
Fixes
-Corrected Invocore version in Mods.toml
Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-Now you can make chat messages only get sent to players nearby with the Universal\_Chat\_Messages config
Changes
-Decreased distance you can see a fallen player when they are not calling for help
Fixes
-Mobs should now fully ignore you while in the fallen state
-reviveme command no longer sends 2 chat messages
Fixes
-You no longer die twice
Additions
-You can now see how much you have and what you'll have after when trying to revive someone
Changes
-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.
-You can now set the revived players food to 0
-You can now set the penalty time reduction to the max
Fixes
-You will now instantly kill a fallen player if you attack them.
-You can now revive a fallen player if you have the exact amount needed
-No longer assumes the entity is a player when executing commands
-Accurately displays penalty amount when reviving a player
-No longer uses a client-only method for food
-No longer crashes when a player being revived dies
Fixes
-Player can jump in all liquids when restricted to it while in the fallen state
Additions
-Ported the self-revive system from newer versions
-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)
-Now have the option to turn on inventory interaction while in the fallen state.
-Can now stop fallen players from typing in commands
-Can take XP levels when a player enters the fallen state
-Added can't kill yet message when PVP timer is enabled
Changes
-Made the fall plate stuff smaller so you can see the player easier.
-Fix command removes invulnerability set by previous versions.
Fixes
-Players now revive correctly all the time.
-Player will no longer get stuck dying constantly when the timer runs out
-Fixed Embeddium Extras incompatibility
-Right-Clicking on fallen players no longer causes the death timer to increase
-Last Damage Source no longer bypasses fallen state
-Revive chance and Sacrificial item percentage config is now sent to the client
-Properly stops the player jumping while in the fallen state if disabled
-Food penalty type is now properly scaled
-Server and Client configs are now synced
Fixes
- Removed client-side code in common SlotMixin class
- Attack fallen event now checks if the attacked entity is a player
Fixes
- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.
- When a player is placed in the dying state they are booted out of whatever screen they are currently on.
- You can now instantly kill a player if they are in the dying state again.
Fixes
- Death event has been moved to high priority to avoid compatibility issues
Additions
- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.
Changes
- You can no longer use modded keybinds while downed. Vanilla keybinds still work.
- Removed old network test code and other stuff not a part of the mod
Fixes
-Ported new dying system to avoid scrubbing mob memories and breaking other mods.

