Reverse Eon

An adventure mod for Minecraft inspired by Reverse: 1999. Survive the Storm, awaken your Aura, meet Arcanists, and create your own portable world inside the Timekeeper Suitcase.
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reverseeon-1.1.6-3.jar

File namereverseeon-1.1.6-3.jar
Uploader
Rose_nicryRose_nicry
Uploaded
Aug 20, 2026
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349
Size
10.6 MB
Mod Loaders
Forge
File ID
8690805
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:reverse-eon-1558236:8690805")

Learn more about Curse Maven

What's new

# Reverse Eon 1.1.6-3

## [1.1.6-3] — 2026-08-20

The biggest update since 1.1.0 — seven new aura colours, the world's year, an in-game settings
screen, and a new item from the mini boss.

> Pair it with **Reverse Eon Soundtrack 1.0.4** or newer for music on every aura colour.
> The mod runs fine without it; those sounds just stay silent.

---

## Added

### Seven new aura colours, and a new tier above Legendary

Nineteen colours now — Rare 8 · Epic 6 · Legendary 4 · **Mythic 1**

| Colour | Tier | What it does |
|---|---|---|
| **Sepia** | Rare | Double Arcanist EXP, from everything |
| **Amber** | Rare | See in the dark · clear sight and breath underwater |
| **Azure** | Epic | In rain, out in the open: faster, no fall damage, lightning misses you |
| **Ink** | Epic | Mobs lose your trail every 5 seconds · you see invisible things |
| **Rewind** | Legendary | Once per aura: rewind five seconds instead of dying |
| **Requiem** | Legendary | +50% spell power · double mana regen · no healing at all, and you bleed |
| **Ego** | **Mythic** | Every colour's perk in turn, 30s each · +75% spell power, always |

**Ego is earned, not rolled.** You need level 100 **and** to have worn all eighteen other colours at
least once. No roll produces it and Matilda cannot improve odds that do not exist. Once it is yours,
it stays yours.

### An aura lasts as long as its own music, five times over

Every colour has its own track now, and the aura runs until that track has played five times.

- Longest: **Crimson at 32:35** · shortest: **Silver at 9:15**
- Duration no longer depends on your level — Lv.50 and Lv.100 get the same on every colour

### The world has a year

When a Storm passes, the year rerolls somewhere in **1900–1999**, and a tape reel counts to it one
year at a time. The current year sits in a screen corner. The reel can run backwards or forwards, but
it never leaves the century.

Nothing can hurt you while the reel plays, and `/reverseeon year` triggers it on demand.

### New item — Forget Glasses

The Forget Me Not's own lenses, worn in the Curios head slot. **It always drops them.**

- **+20% Nature spell power** — that is every poison spell Iron's Spellbooks has
- **Invisible creatures render as solid bodies**, not faint outlines

### An in-game settings screen

The **Config** button in the mod list works now — it used to be greyed out.

- Five tabs — Display · Storm · Aura · Year · World — 40 settings in total
- A search box that looks across every tab at once
- Every row says what changes if you move it, not just what the field is called
- A reset arrow per row, shown only once a value has been changed
- World settings are visible but locked when you are a guest on someone else's server, with the reason
  written at the bottom

New things you can tune: the year readout's corner and whether it shows · whether the cutscene plays ·
aura music volume · whether Storms change the year · plays per aura · the level Ego needs · Requiem's
and Ink's timing · the island's shared arrival pad.

### A shared arrival pad for the island

**Sneak + right-click** a Suitcase Warp Pad to make it where visitors land. Personal pads still win —
anyone who set their own still arrives at theirs.

### The five plain aura colours finally do something

Aqua · Emerald · Frost · Ivory · Ember had descriptions and no behaviour. They work now, and every
colour in the game has its own particle signature instead of the one shared look.

### Gifts and conversation with the islanders

- Giving is a menu of three — a flower, a wrapped keepsake, or something they love. Options you cannot
  afford are dimmed rather than hidden
- "Let's talk a while" is a real conversation of two or three questions, with a 5% chance of becoming
  a long sitting of ten to fifteen
- **Wrapped Keepsake**, a new item for wrapping gifts
- Music discs for the mod's own soundtrack

---

## Fixed

- **The Wrapped Keepsake ate your item.** Putting something in did nothing visible, and the item was gone
- **Music discs would not go into a jukebox** — the jukebox refused every disc this mod adds
- **Every aura played silence** — all of them pointed at music files that had been deleted
- **`keepInventory` on, and dying still took your Timekeeper Suitcase** — it was placed on the ground and
  could be lost
- **The tablet in a belt slot turned Shift into a full-screen Link / NPC Zone overlay**
- **Mr. Apple fought his own owner**, and forgot who that was after a dimension change
- **Forget Glasses hung in front of your chest** at full block size instead of sitting on your face
- **Leaving the island put you in the wrong dimension** — enter from the Nether and you could be handed to
  someone standing in the Overworld
- **The Tome could never reach 100%** — its counter included music discs that the index page never showed
- **Storm mobs wore their decay layer in the wrong places** — the texture did not match the model's size
- **The Vertin Hat worked at all times**; it now requires a Suitcase in hand
- **Advancement messages spammed chat on login**

---

## Other

- **Matilda's Codex** — sorted by tier from Rare to Mythic · a progress bar showing how many colours you
  have worn toward Ego · the Ego row stays dim until you earn it · fixed the "how to get this" line,
  which was wrong for thirteen colours
- **Redrawn textures** for the exit door and warp pad inside the pocket dimension — wood grain, shading,
  and a glowing core
- **Aura music volume moved into the settings screen**; it used to live in a separate file the UI could
  never show
- **Vertin Hat rebalanced** — +50% spell power for you, +65% for allies, but you take 100% more damage
- **Sonetto** grants a standing +10% spell damage and can no longer hurt other players
- **The INFO tab** folds per-mod numbers into one line instead of listing them
- Removed The Dragon Hand everywhere, including the files that had been left behind

---

<sub>Full engineering notes — the reasoning behind each decision, the traps found, and the verification
results — are in `changelogs/dev/1.1.6-3.md`.</sub>