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Restricted Cells

Storage cells that know their limits: a hard cap on total resources and on stored types, with MEGA Cells and Expanded AE versions.

Restricted Cells adds storage cells you can limit. Each cell caps the total resources it stores and the number of types it holds. You set both caps in the Cell Workbench.

It needs AE2 UELM and does not work with the original AE2.

The Cell Workbench with the wrench tab The restrictions screen

Features

  • Item and fluid cells from 1k to 256k, standard and portable
  • A cap on total resources and a cap on types. With an Equal Distribution Card the resource cap applies to each type
  • Set in the Cell Workbench through the wrench tab in the top right corner
  • MEGA Cells: 1M to 256M item and fluid cells, standard and portable
  • Applied Mekanistics: chemical cells from 1k to 256k, standard and portable, and 1M to 256M with MEGA Cells
  • Expanded AE: dual cells and Artificial Universe cells
  • Crafted from the normal cell and a Logic Processor, keeping its contents and settings. Sneak and right-click turns it back
  • An in-game guide in English and German

Requirements

Credits and license

Built on Applied Energistics 2 and the UELM fork, with cell art from AE2, MEGA Cells, Applied Mekanistics and Expanded AE. The idea comes from the cell restriction in GTNH's AE2.

The code is LGPL-3.0-or-later. The textures are modified art under CC BY-NC-SA 3.0, for non-commercial use.

Restricted Cells Team

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