Resource Ignore is a utility mod that allows you to block specific resource files from loading using configurable regular expressions.
This mod provides a workaround for the rendering issue where Entity Model Features' custom entity eyes cannot be rendered on Epic Fight entities. Resource packs like Fresh Animations replace entity textures with eye-less versions, causing Epic Fight entities to lose their eyes because the eye textures cannot be applied correctly.
Add the following entries to config/resourceignore-startup.toml to ignore the affected Fresh Animations textures:
ignore = [
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/creeper/creeper.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/enderman/enderman.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/enderman/enderman_eyes.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/hoglin/hoglin.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/hoglin/zoglin.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/illager/evoker.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/illager/pillager.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/illager/ravager.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/illager/vex.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/illager/vex_charging.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/illager/vindicator.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/iron_golem/iron_golem.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/piglin/piglin.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/piglin/piglin_brute.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/piglin/zombified_piglin.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/zombie/zombie.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/zombie/husk.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/zombie/drowned.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/zombie_villager/zombie_villager.png",
"FreshAnimations_v[0-9.]+\\.zip/assets/minecraft/textures/entity/witch.png"
]
Note: Make sure the configuration file ends with an empty line. Otherwise, Forge may fail to load the configuration properly.

