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Resource Pack Guard

Catch X-ray and cheat texture packs before they ruin your server — see what players are really using, and ban it in one click.
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RPG-forge-1.21.1-2.0.0.jar

File nameRPG-forge-1.21.1-2.0.0.jar
Uploader
YacBekYacBek
Uploaded
Aug 21, 2026
Downloads
5
Size
305.1 KB
Mod Loaders
Forge
File ID
8700158
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Forge

implementation "curse.maven:resource-pack-guard-1659132:8700158"

Learn more about Curse Maven

What's new

## [2.0.0] - 2026-08-21

### Added
- Active resource packs are now fingerprinted.
- Banning a pack now immediately re-checks every online player and disconnects anyone already using it.
- More optimizations on client side.

### Changed
- `[Ban]`/`[Suspect]` act instantly.
- `/rpg packs <player>` now lists active packs only — that's the only thing you can act on, so that's the only thing shown.
- Cleaned up the command list: `/rpg` and `/rpg config` now only show commands meant to be typed. `[Ban]`, `[Suspect]`, and `[Remove]` still work exactly as before.
- Kick messages are now plain language: "The 'X' resource pack is banned from this server.
- Chat output across `/rpg packs`, `/rpg status`, `/rpg list`, `/rpg config show`, and ban/watch/kick alerts is now colored and considerably shorter.

### Fixed
- Active packs previously always reported a blank fingerprint, so bans/watches never matched automatically until an op explicitly checked that exact pack.
- Fixed a bug where unrelated active packs could collide onto the same fingerprint and all get flagged by a single ban.

### Removed
- `/rpg reload <player>` (manual per-player re-request) — active packs already auto-report on join and on every resource-pack change, so this no longer pulled its weight.

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