RPG-fabric-1.19.2-2.0.0.jar
Curse Maven Snippet
What's new
## [2.0.0] - 2026-08-21
### Added
- Active resource packs are now fingerprinted.
- Banning a pack now immediately re-checks every online player and disconnects anyone already using it.
- More optimizations on client side.
### Changed
- `[Ban]`/`[Suspect]` act instantly.
- `/rpg packs <player>` now lists active packs only — that's the only thing you can act on, so that's the only thing shown.
- Cleaned up the command list: `/rpg` and `/rpg config` now only show commands meant to be typed. `[Ban]`, `[Suspect]`, and `[Remove]` still work exactly as before.
- Kick messages are now plain language: "The 'X' resource pack is banned from this server.
- Chat output across `/rpg packs`, `/rpg status`, `/rpg list`, `/rpg config show`, and ban/watch/kick alerts is now colored and considerably shorter.
### Fixed
- Active packs previously always reported a blank fingerprint, so bans/watches never matched automatically until an op explicitly checked that exact pack.
- Fixed a bug where unrelated active packs could collide onto the same fingerprint and all get flagged by a single ban.
### Removed
- `/rpg reload <player>` (manual per-player re-request) — active packs already auto-report on join and on every resource-pack change, so this no longer pulled its weight.
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