resonant-arcana-0.3.0-neoforge-1.21.1.jar
Curse Maven Snippet
What's new

✦ RESONANT ARCANA — 0.3.0 ✦
Orbital Ray · Faster Rituals · Reworked Magic & Sound Design
This release focuses on making powerful magic feel faster, more impactful and visually spectacular. Cataclysms have been rebalanced, God-tier rituals feature redesigned visuals and audio, and the new Orbital Ray introduces an entirely new cinematic spell.
🌌 New Spell — Orbital Ray
Channel an enormous amount of arcane energy into a growing sphere, launch it high into the sky, and unleash a devastating orbital strike on your target.
- 15-second casting ritual with a growing violet energy sphere.
- Arcane wisps, sculk-blue and amethyst-purple electricity swirl into the charging orb.
- The charged sphere rises skyward over 4 seconds.
- A colossal purple beam descends for 3 seconds before detonation.
- Massive arcane explosion with a 16-block blast radius.
- Custom charging, firing and detonation audio.
- No visible TNT, terrain destruction or destructive nuclear entities.
Spell attributes: Legendary · 500 Mana · 384 Base Damage · 64-Block Range · 180-Second Cooldown.
The target is locked during casting, with obstruction checks and ally protection. Optional Alex's Caves cloud effects enhance the impact without being required.
⚡ Faster & Better Rituals
- Regular Cataclysms: Reduced most base casting times to 6 seconds, including Doom and cave Cataclysms.
- God-tier Spells: Reduced base casting times to 10 seconds.
- Recorded Spells: Preserved their original synchronized audio and casting timings.
- Improved charging sequences with more recognizable and impactful visual effects.
- Rebalanced the pacing of high-tier spellcasting to reduce excessive waiting.
✨ Visual Effects Overhaul
God-tier spells and Cataclysms now feature more distinctive magical effects instead of relying on similar particle patterns.
- New magical ice spires, roots, canopies and golden arches.
- Added soul pillars, tidal crests, crimson formations and shadow effects.
- New confection orbits, fracture lines and fiery wing patterns.
- Improved spell silhouettes, brightness and visual readability.
- Added yellow and purple particle trails to Arcane Devastator.
- Moved player-cast beam origins closer to the hands.
- Improved beam alignment, obstruction handling and luminous source effects.
- Preserved Thunder of the Heavens' massive lightning spectacle.
🔊 Improved Sound Design
- Introduced new themed charging sounds for God-tier magic.
- Improved charging volume so powerful rituals are clearly audible.
- Added synchronized volume progression as magical energy builds.
- Replaced Doom's overlapping ambience with a redesigned dark-pressure charge, gravity-well soundscape and collapse.
- Refined Orbital Ray's charging audio to avoid excessive volume.
- Added new magical electricity, sculk soul and Echo Cannon-inspired firing effects.
- Preserved all four supplied spell recordings and their synchronized timing.
⚙ Fixes & Improvements
- Improved client/server beam alignment and clipping.
- Corrected beam origins and added brighter source effects.
- Improved spell obstruction checks and protected allies from unintended damage.
- Refined Orbital Ray's charge, ascent, impact and explosion timing.
- Maintained terrain protection and safe cleanup of temporary effects.
- Updated spell registration and network synchronization.
📦 Compatibility & Installation
Current spell count:
- 164 Core Spells
- 17 Additional Bosses'Rise Spells (optional)
- 24 Additional Alex's Caves Spells (optional)
- 205 Total Spells with both integrations installed
Requirements: Minecraft 1.21.1, NeoForge and Iron's Spells 'n Spellbooks with its required dependencies.
Important: This release updates the network protocol to 22. Install the same Resonant Arcana version on both the client and server.
📖 Complete Spell Reference · Report an Issue
💜 Developed by Towns & Kingdoms
Master the arcane. Unleash the impossible.
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