Reskillable Reimagined

RPG Leveling Mod, 8 default skills with up to 8 custom skills configurable!

File Details

reskillable-4.4.0-1.20.1

  • R
  • Mar 14, 2026
  • 216.77 KB
  • 9.8K
  • 1.20.1
  • Forge

File Name

reskillable-4.4.0-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:reskillable-reimagined-1170464:7758869")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Major Update: Custom Skills System & Simplified Skill Gating

Reskillable now supports fully configurable custom skills, allowing modpacks and servers to expand the skill system far beyond the original built-in skills.

This update also introduces a simplified and more powerful skill gating system, making it easier to gate items, blocks, and entire mods behind skill requirements.


Improved Skill Gating

Reskillable now supports gating entire mods or groups of items using wildcards.

Example configuration

{
  "skillLocks": {
    "minecraft:shield": [
      "defense:10"
    ],
    "minecraft:netherite_sword": [
      "attack:10",
      "magic:5"
    ],
    "minecraft:*": [
      "magic:5"
    ],
    "minecraft:trident": [
      "swimming:5"
    ]
  }
}

In that example everything from minecraft will get 5 magic. You can also do things like "minecraft:netherite_*" so everything with netherite_ in minecraft will get x skill gate.

  • Secondly these stack. so if you do an all and then a hard netherite_sword gate they will add together.

This update introduces a flexible system for creating new skills with their own perks, icons, and progression, all configurable through the mod's configuration file.


Custom Skills

You can now add entirely new skills through the config without modifying the mod.


Custom skills support:

Custom display names

Custom perk attributes

Custom perk scaling

Custom icons

Optional perk enabling/disabling

Full integration with the skill gating system


Example:

{
  "id": "swimming",
  "displayName": "Swimming",
  "perkAttribute": "minecraft:generic.movement_speed",
  "icon": "reskillable:textures/gui/custom_skills/swimming.png",
  "perkOperation": "ADDITION",
  "perkAmountPerStep": 0.02,
  "perkStep": 5
}

This example adds a Swimming skill that increases movement speed every 5 levels.


Custom Skill Icons

Each custom skill can define its own 16×16 icon.

Icons will appear in:

the skill menu

the perk screen

Example icon path:

reskillable:textures/gui/custom_skills/swimming.png


Skill Gating Support

Custom skills work with Reskillable’s existing gating system.

New Skill Pages

The UI now supports multiple skill pages.

Page 1 → Built-in skills

Page 2 → Custom skills

Navigation arrows allow players to easily switch between pages.


Custom Perks

Custom skills can grant attribute bonuses just like vanilla skills.

Perks can:

scale with level

use different attribute operations

be toggled on/off by the player

Disabled perks display a red indicator in the skill UI.


Improved UI

This update also improves the skill interface:

Page navigation arrows

Page titles for skill and perk pages

Lock icons for gated skills

Consistent icon rendering for both vanilla and custom skills


Modpack Developer Friendly

The entire system was designed for modpacks.

New skills can be added without code changes and integrate directly with Reskillable’s progression system.

Use cases include:

  • Farming skill
  • Sailing skill
  • Swimming skill
  • Engineering skill
  • Technology skill
  • Exploration skill
  • Weapon proficiencies

Summary

This update transforms Reskillable into a fully extensible RPG progression framework.

Modpacks can now create entire skill trees tailored to their gameplay experience.