
Description
Reskillable
About Reskillable
Reskillable is a mod that adds a progression system through leveling various skills using XP. By leveling up your skills, you gain the ability to:
- Use better items
- Break better blocks
- Craft better things
- Fight stronger foes
New Feature! /skills scanmod modid
All these features are customizable in the configs. For example, you cannot use a Diamond Pickaxe until you reach level 16 in Mining.
Note: Crafting, killing, and modded items do not come with default skill requirements.
Vanilla Behavior Changes
Reskillable modifies certain vanilla behaviors:
- Items and blocks cannot be used or mined without the required skill levels.
- Sheep will not drop wool when killed, encouraging the use of Shears to make a bed. (This can be toggled in the config.)
Getting Started
- Open the skill tab with
G
or TAB button in your inventory . - Spend XP to level up your skills.
- If a craft does not appear and you are using this mod in a modpack, it may be locked behind a skill level.
Mod Spotlight and Modpacks
- Feel free to make a mod spotlight! Send us a link so we can check it out.
- You can use Reskillable in your modpack, video, let's play, server, etc., without asking. Just credit us and the original author (Vazkii) and link back here.
Commands
Set Skill Level:
css<button class="flex gap-1 items-center">Copy code</button>/skills set [player] [skill] [level]
Get Skill Level:
css<button class="flex gap-1 items-center">Copy code</button>/skills get [player] [skill]
🌟 **Features
**
Skill-Based Progression Unlock items, crafting recipes, and block interactions as you improve your skills.
Configurable Skill Locks Adjust skill requirements for tools, blocks, crafting, and mob interactions via JSON files.
Custom Tab Buttons An in-game toggleable tab button in your inventory to access skills easily.
Global Configurations Customize XP scaling, death resets, starting costs, and max levels to suit your gameplay style.
Server and Multiplayer Ready Fully supports multiplayer environments with automatic skill syncing.
⚙️ Configuration
Global Configurations
Configurations are done in the reskillable-common.toml
file in the config folder:
Skill Locks
Skill locks can be added by adding strings to the skillLocks
list in the .json
config files:
Format:
"mod:id": ["skill:level"
]Examples:
"minecraft:ender_pearl": ["magic:5"],
"minecraft:bow": ["attack:3", "agility:2"],
"minecraft:horse": ["agility:10"]
Skill locks can restrict:
- Items (using, wearing, curios)
- Blocks (breaking, placing)
- Entities (mounting)
Note: Skill lock config changes require a game restart to take effect.
Additional Skill Lock Types
Attack Skill Locks:
- Prevents attacking entities until the specified requirements are met.
Craft Skill Locks:
Prevents crafting items until the specified requirements are met.
Modpacks
Feel free to use this mod in any modpacks, but please do add a credit to the modpack's page.
Credits
This mod is a port of Rereskillable by notmajik, originally inspired by Reskillable and Skillable.