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Repurposed Structures (Neoforge/Forge)

Adds more variations of vanilla structures and features such as a Jungle Fortress!

File Details

Repurposed Structures v2.3.4 (1.16.3 & 1.16.4 & 1.16.5 MC)

  • R
  • Jan 15, 2021
  • 2.43 MB
  • 660.5K
  • 1.16.5+2
  • Forge

File Name

repurposed_structures-1.16.4-2.3.4.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:repurposed-structures-368293:3169638")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

    (V.2.3.4 Changes) (1.16.4 Minecraft)

General:
- Improved biome targeting so some structures types get the right biome better.

Outposts:
- Overworld Outposts now spawn Pillagers over time.

- Replaced Dark Oak blocks with Spruce blocks in Snow Outposts

- Changed some blocks for the cages in badlands, Desert, Icy, and Snowy Outposts.

Strongholds:
- Strongholds now will fit much better between the min and max y set in the config.
Rooms too low or too high will now be deleted (though the Portal Room will never be deleted).
As a result, you may find a few rooms or hallways cutoff from the rest of the stronghold but that was
a sacrifice I was willing to make to fix Strongholds sometimes spawning way aboveground than they should.

- Nether Strongholds no longer has Cobwebs in libraries and instead, may have fire.

- Strongholds will now not spawn in the End Dimension even when you add non-End category biomes to the dimension. With a datapack, you can
add the RS stronghold spacing to the End Noise Setting and to the End category biomes to force the Stronghold to spawn in that dimension.

Villages:
- Badlands Villages now can spawn in Badlands Plateaus with a terrain check to try and keep them from generating on plateau walls.

- Badlands Villages now only contain Desert clothed Villagers instead of sometimes having Plains clothed Villagers.

- Fixed Birch Villages so they no longer have Oak Stripped Wood, Oak Fence Gate, or Oak Stairs.

- Fixed Churches not having doors in Birch, Dark Forest, and Oak Villages.

- Fixed Jungle Villages having Acacia blocks by mistake in the Weaponsmith house and fixed door in Butcher house being the wrong blockstate.

- Mountain Villages farms now have waterlogged Cobblestone Slab instead of Water Blocks to prevent them from turning into ice when too cold.

- Removed extra space at the end of addNetherStrongholdToModdedBiomes config name. (Will cause config to default back to true unless changed again)

Wells:
- Fixed crash if the wells nbt file ever somehow goes missing.

Dungeons:
- Fixed mob spawners losing their mob data after doing `/reload` or `/datapack disable vanilla` commands.

Mineshafts:
- Fixed mob spawners losing their mob data after doing `/reload` or `/datapack disable vanilla` commands.

Igloos:
- Stony Igloos now uses Spruce Signs and their Villager/Zombie Villager now wears taiga clothing.

- Grassy Igloos basements now use Oak blocks instead of Spruce.

Fortresses:
- Added Drowned to Jungle Fortresses possible mob spawns to help populate the water filled hallways below sealevel.

Backend:
- Structure spacing for RS structures set by JSON will now no longer be overwritten.
With datapacks, you can make RS structures now spawn more or less frequently as a result.

- Redid code on how mobs spawn over time are added to RS structures to be cleaner and less likely I forget to add mob spawns later.

- Prefixed all my accessor and invoker mixins due to this bug in mixins that could cause a crash with other mods for same named mixins.
https://github.com/SpongePowered/Mixin/issues/430