File Details
Repurposed Structures v2.3.4 (1.16.3 & 1.16.4 & 1.16.5 MC)
- R
- Jan 15, 2021
- 2.43 MB
- 660.5K
- 1.16.5+2
- Forge
File Name
repurposed_structures-1.16.4-2.3.4.jar
Supported Versions
- 1.16.5
- 1.16.4
- 1.16.3
Curse Maven Snippet
(V.2.3.4 Changes) (1.16.4 Minecraft)
General:
- Improved biome targeting so some structures types get the right biome better.
Outposts:
- Overworld Outposts now spawn Pillagers over time.
- Replaced Dark Oak blocks with Spruce blocks in Snow Outposts
- Changed some blocks for the cages in badlands, Desert, Icy, and Snowy Outposts.
Strongholds:
- Strongholds now will fit much better between the min and max y set in the config.
Rooms too low or too high will now be deleted (though the Portal Room will never be deleted).
As a result, you may find a few rooms or hallways cutoff from the rest of the stronghold but that was
a sacrifice I was willing to make to fix Strongholds sometimes spawning way aboveground than they should.
- Nether Strongholds no longer has Cobwebs in libraries and instead, may have fire.
- Strongholds will now not spawn in the End Dimension even when you add non-End category biomes to the dimension. With a datapack, you can
add the RS stronghold spacing to the End Noise Setting and to the End category biomes to force the Stronghold to spawn in that dimension.
Villages:
- Badlands Villages now can spawn in Badlands Plateaus with a terrain check to try and keep them from generating on plateau walls.
- Badlands Villages now only contain Desert clothed Villagers instead of sometimes having Plains clothed Villagers.
- Fixed Birch Villages so they no longer have Oak Stripped Wood, Oak Fence Gate, or Oak Stairs.
- Fixed Churches not having doors in Birch, Dark Forest, and Oak Villages.
- Fixed Jungle Villages having Acacia blocks by mistake in the Weaponsmith house and fixed door in Butcher house being the wrong blockstate.
- Mountain Villages farms now have waterlogged Cobblestone Slab instead of Water Blocks to prevent them from turning into ice when too cold.
- Removed extra space at the end of addNetherStrongholdToModdedBiomes config name. (Will cause config to default back to true unless changed again)
Wells:
- Fixed crash if the wells nbt file ever somehow goes missing.
Dungeons:
- Fixed mob spawners losing their mob data after doing `/reload` or `/datapack disable vanilla` commands.
Mineshafts:
- Fixed mob spawners losing their mob data after doing `/reload` or `/datapack disable vanilla` commands.
Igloos:
- Stony Igloos now uses Spruce Signs and their Villager/Zombie Villager now wears taiga clothing.
- Grassy Igloos basements now use Oak blocks instead of Spruce.
Fortresses:
- Added Drowned to Jungle Fortresses possible mob spawns to help populate the water filled hallways below sealevel.
Backend:
- Structure spacing for RS structures set by JSON will now no longer be overwritten.
With datapacks, you can make RS structures now spawn more or less frequently as a result.
- Redid code on how mobs spawn over time are added to RS structures to be cleaner and less likely I forget to add mob spawns later.
- Prefixed all my accessor and invoker mixins due to this bug in mixins that could cause a crash with other mods for same named mixins.
https://github.com/SpongePowered/Mixin/issues/430

