renegades-0.1.0.jar
Curse Maven Snippet
What's new
0.1.0 – Initial release
- Ten classes of rare hostile adventurers with their own combat AI: Warrior, Rogue, Paladin, Archer, Wizard and Priest, plus Elemental Wizard, Berserker, Bard and Forcemaster when their class mods are installed
- Telegraphed attacks with windup and recovery, regular mob hits (weapon damage, enchantments, shields, line of sight), hazard-aware combat movement
- Own spawn timer per player (rare by default, surface and caves), biome tags per class and data-driven spawn groups (e.g. a warrior with a priest)
- Renegades wear complete class sets by tier (distance, Nether, End, mob level) and drop them on a player kill with random durability
- Very rare unique weapons, data-driven per class
- Built-in gear pools for the RPG Series class mods and vanilla gear; works with only GeckoLib installed
- Apotheosis: elite renegades with affix gear, rarity shown in the name, optional elite sets
- Spell Engine: casters use the look of the real class spells; logic, damage and cooldowns stay the renegades' own
- Spell Power, Armor Model API, Dynamic Difficulty, Dungeon Difficulty and MineColonies support (all optional)
- Fully data-driven: equipment pools, spawn groups, rare items and spell looks via datapacks; server config with hot reload
- Debug commands under
/renegades(pools, groups, rare items, spell looks, nearby renegades, spawn statistics, profiling) - Documentation in the GitHub Wiki
This mod has no additional files

