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Renegades

Hostile adventurers of ten RPG classes roam the world in groups, with their own combat AI and class gear you can loot.
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renegades-0.1.0.jar

File namerenegades-0.1.0.jar
Uploaded
Nov 2, 2026
Downloads
12
Size
1.0 MB
Mod Loaders
NeoForge
File ID
9410141
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:renegades-1780441:9410141"

Learn more about Curse Maven

What's new

0.1.0 – Initial release

  • Ten classes of rare hostile adventurers with their own combat AI: Warrior, Rogue, Paladin, Archer, Wizard and Priest, plus Elemental Wizard, Berserker, Bard and Forcemaster when their class mods are installed
  • Telegraphed attacks with windup and recovery, regular mob hits (weapon damage, enchantments, shields, line of sight), hazard-aware combat movement
  • Own spawn timer per player (rare by default, surface and caves), biome tags per class and data-driven spawn groups (e.g. a warrior with a priest)
  • Renegades wear complete class sets by tier (distance, Nether, End, mob level) and drop them on a player kill with random durability
  • Very rare unique weapons, data-driven per class
  • Built-in gear pools for the RPG Series class mods and vanilla gear; works with only GeckoLib installed
  • Apotheosis: elite renegades with affix gear, rarity shown in the name, optional elite sets
  • Spell Engine: casters use the look of the real class spells; logic, damage and cooldowns stay the renegades' own
  • Spell Power, Armor Model API, Dynamic Difficulty, Dungeon Difficulty and MineColonies support (all optional)
  • Fully data-driven: equipment pools, spawn groups, rare items and spell looks via datapacks; server config with hot reload
  • Debug commands under /renegades (pools, groups, rare items, spell looks, nearby renegades, spawn statistics, profiling)
  • Documentation in the GitHub Wiki

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