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Renegades

Hostile adventurers of ten RPG classes roam the world in groups, with their own combat AI and class gear you can loot.
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Description

Renegades

โš”๏ธ Adventurers who chose the wrong side. Renegades adds rare hostile adventurers that fight like the classes you play: warriors that parry and dash, rogues that vanish and strike from behind, paladins that raise their shield, archers that keep their distance, wizards and priests that cast and heal. Each one wears the full gear of its class โ€” and drops it when you beat them.

๐Ÿ”Ž Overview

Parameter Specification
๐ŸŽฎ Minecraft 1.21.1
โš™๏ธ Modloader NeoForge
๐Ÿ–ฅ๏ธ Side Client & Server (required on both)
๐Ÿ“ฆ Requires GeckoLib

| ๐Ÿค Works with | RPG Series class mods, Elemental Wizards, Berserker, Bards, Forcemaster, Spell Engine, Spell Power, Armor Model API, Apotheosis, Dynamic Difficulty, Dungeon Difficulty, MineColonies โ€” all optional |


๐Ÿ›ก๏ธ What It Is

  • Only mobs. No new armor, weapons, enchantments, structures or dimensions. Renegades wear what already exists in your game.
  • Rare by design. They don't use the vanilla mob cap. Each player gets their own spawn timer (about 1โ€“2 renegades per hour by default), on the surface and in caves.
  • A real reward. A renegade wears a complete class set and drops it when a player kills it โ€” worn, but usable. Finding one is a moment, not a farm.
  • Made for modpacks. Which gear a renegade wears, where it spawns and with whom is all data-driven. The mod brings sensible defaults for the RPG Series class mods and vanilla gear; the pack author decides the rest.

๐Ÿง™ The Classes

  • Warrior โ€” heavy sweeps, a gap-closing dash with a rising cut, and a parry with an instant counter-strike.
  • Rogue โ€” circles you, turns invisible, throws knives and strikes from your side or back. Dodges heavy hits.
  • Paladin โ€” slow and heavy: overhead swings, shoulder checks, a ground slam, a whirlwind spin and a leap. Raises its shield like a player and makes a last stand at low health.
  • Archer โ€” bow or crossbow, keeps 8โ€“13 blocks away, repositions for a clear shot, fires volleys and throws traps.
  • Wizard โ€” fire, frost or arcane: quick bolts, homing volleys and a nova when you get too close.
  • Priest โ€” keeps its group alive with heals, a healing cloud and protection. Hit it during its windup to interrupt the spell.
  • Elemental Wizard (needs Elemental Wizards) โ€” aqua, terra or wind: soaks, impales, encases its allies in stone skin, launches you into the air or slows you down.
  • Berserker (needs Berserker) โ€” never backs off and gets more dangerous the lower his health. Bloody strikes, a pull that drags you in, and a leaping guillotine.
  • Bard (needs Bards) โ€” battle or guardian songs that make his whole group stronger, mockery that weakens you and a stunning crescendo. Interrupt his song!
  • Forcemaster (needs Forcemaster) โ€” fast fist combos with gauntlets in both hands, a charging rush and a piercing ki sphere. He charges up and unleashes one massive punch โ€” then he's exhausted for a moment.

The four classes of the More RPG Classes family only exist when their class mod is installed โ€” without it, they never spawn.

๐Ÿง  Combat AI

  • Telegraphed attacks. Every attack has a windup, an active window and a recovery. Watch, dodge, punish.
  • Fair hits. Melee hits are regular mob hits: weapon damage, enchantments, shields and line of sight all count. Nothing hits through walls.
  • Smart movement. Renegades never walk into lava, fire or water and never jump off cliffs while fighting.
  • Groups. Sometimes they come in small groups โ€” a warrior with a priest behind it, a paladin guarding a wizard. Take out the healer first.

๐Ÿ’ฐ Gear and Drops

  • Class gear by tier. Near spawn renegades wear starter sets, further out and in the Nether and End they wear better ones.
  • Drops. All worn pieces drop on a player kill with random durability (25โ€“75 % by default). Chances, durability range and the player-kill rule are configurable.
  • Rare items. Very rarely a renegade carries a unique weapon instead of its normal one (default data for Arsenal uniques).
  • Elites (Apotheosis). With Apotheosis, renegades can wear class gear with affixes and a rarity. An elite shows its rarity in its name, so you know what you're up against โ€” and its affix pieces drop too.

โœจ Spell Looks (Spell Engine)

With Spell Engine and the class mods installed, the casters' spells look like the real spells: fireballs, frostbolts, arcane missiles, healing light, stone spears, wind blades. Only the look changes โ€” damage, healing and cooldowns stay the renegades' own.

๐Ÿค Mod Compatibility

  • RPG Series class mods โ€” built-in gear pools for every class mod, active only when the mod is installed.
  • Armor Model API โ€” RPG armor is shown on renegades exactly like on players.
  • Spell Power โ€” casters use the spell power of their gear, critical strikes and resistances.
  • Dynamic Difficulty / Dungeon Difficulty โ€” renegades level up like other monsters.
  • Apotheosis โ€” elite renegades with affix gear; spell damage counts for "Magic Damage reduced".
  • MineColonies โ€” no natural spawns inside colonies.

๐ŸŽจ Made for Modpacks

Everything can be changed with a datapack:

  • renegades/equipment_pools โ€” what each class wears, by distance, dimension, height or mob level.
  • renegades/spawn_groups โ€” which classes spawn together and how often.
  • renegades/rare_items โ€” rare special items and their chances.
  • renegades/caster_visuals โ€” which spell look each ability uses.
  • #renegades:spawns/<class> โ€” biome tag for where a class may spawn.

Note for pack authors: Renegades decides how gear is given, not which gear. The bundled data covers vanilla and the class mods; for your own balance (gear tiers, drop chances, extra loot) you set the data and config yourself.

โš™๏ธ Configuration

config/renegades-server.toml (or <world>/serverconfig/ for a single world): spawn timer and limits, strength multipliers, combat options (parry, dodge, stealth, traps, nova, healing), drop rules, elites and spell looks. Changes apply without a restart.

Debug commands (permission level 2) under /renegades: list pools, groups and rare items, spawn groups and elites, show nearby renegades and spawn statistics, and profile the AI.

๐Ÿ“– Full documentation โ€” every class, all datapack formats, all config options and commands โ€” is in the Wiki.

๐Ÿ“Œ Good to Know

  • Required on client and server. On dedicated servers with allow-flight=false, Renegades logs a hint at startup โ€” see the Wiki.
  • Hard, even at level 1. A renegade fights like a player in full class gear. Don't expect to beat one with a stone sword and leather armor.
  • Renegades never attack villagers or other renegades, and never break or burn blocks.

๐Ÿ™ Credits

  • Model, animations, combat and magic system based on ANARCHY โ€“ RPG Minibosses by cleannrooster (CC0-1.0).
  • Optional integrations with Armor Model API, Spell Power and Spell Engine by Daedelus, Apotheosis by Shadows_of_Fire and MineColonies by the LDT Team โ€” none of them bundled.
  • Renegades is not affiliated with any of these mods.
  • Source code on GitHub under the MIT license. Bug reports and suggestions are welcome in the issue tracker or in the comments.

Renegades Team

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