Remnant Curio

curio inspired by the game Remnant 2
photo_2026-05-26_14-39-33.jpg

photo_2026-05-26_14-39-33.jpg

Description

Inspired by the ring system from Remnant 2, this mod adds 145(and more in future)  equippable rings
as Curios items (requires Curios API). Rings provide unique passive and active
effects — combat bonuses, stack-based buffs, conditional triggers, and more.
Two optional integrations expand the ring list further with Epic Fight and
Iron's Spellbooks synergies.

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  FEATURES
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  • 145 unique rings across 6 rarity tiers
  • 4 ring slots (in near future + 1 necklace slot + 1 charm slot) (via Curios API)
  • Custom buff system: Overpower, Bulwark, Keen, Vicious, Lifesteal, Shield,
    Quickhand — stackable effects visible as status icons
  • Structure loot integration — rings spawn in jungle temples, desert pyramids,
    nether fortresses, strongholds, mineshafts, woodland mansions, and more
  • Essence & Cache crafting system — smelt rings into essence, combine 4 into
    a Ring Cache for a chance at a ring of the same or higher quality
  • Optional integrations with Epic Fight (15 rings) and
    Iron's Spellbooks (24 rings + 1 shared)

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  CUSTOM BUFF SYSTEM
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Rings use a layered stack system. Multiple rings contribute stacks to the same
effect — the total stack count determines the buff's strength. All effects use
non-linear scaling tables: the first stacks give the most value.

  OVERPOWER — increases damage dealt
    Stacks  1-10 : +5% per stack  (50% at 10 stacks)
    Stacks 11-20 : +3% per stack  (80% at 20 stacks — hard cap)

  BULWARK — reduces damage taken
    Stacks  1- 5 : +4% per stack  (20% at 5 stacks)
    Stacks  6-10 : +3% per stack  (35% at 10 stacks)
    Stacks 11-20 : +1% per stack  (45% at 20 stacks — hard cap)

  KEEN — increases Critical Chance
    Stacks  1- 5 : +4% per stack  (20% at 5 stacks)
    Stacks  6-20 : +2% per stack  (50% at 20 stacks — hard cap)

  VICIOUS — increases Critical Damage
    Stacks  1-10 : +7% per stack  (70% at 10 stacks)
    Stacks 11-20 : +5% per stack  (120% at 20 stacks — hard cap)

  LIFESTEAL — heals on hit
    Flat +0.5 HP per stack per hit. 0.5s internal cooldown between heals.
    Example: 4 stacks = 2 HP healed per hit.

  SHIELD — temporary absorption health
    Each Shield stack = 1 absorption heart (2 HP). Expires with the effect
    or is consumed by incoming damage.

  QUICKHAND — increases bow/crossbow Draw Speed
    Stacks  1-10 : +6% per stack  (60% at 10 stacks)
    Stacks 11-20 : +4% per stack  (100% at 20 stacks — hard cap)

  VULNERABLE (debuff) — increases damage taken by the target
    Flat +20% per stack. Multiplicative with other damage modifiers.

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  ESSENCE & RING CACHE SYSTEM
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Don't need a ring? Smelt it.

Any ring can be smelted in a furnace into Ring Essence matching its rarity tier.
Combine 4 identical essences in a 2×2 crafting pattern to craft a Ring Cache.

  Ring Cache (right-click to open):
    Green / Blue / Purple / Gold — 75% same quality ring, 25% one tier higher
    Red                          — 10% Red ring, 5% chance at Fae Protector Signet

The cache consumes itself regardless of outcome. No refunds.

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  STRUCTURE LOOT TABLE
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Each structure has a themed ring pool (~33% chance a ring drops per chest).
Higher rarity rings are rarer within each pool.

  Jungle Temple      — Fae rings, nature/crit themed
  Desert Pyramid     — Phantom pain, endurance, damage reduction
  Simple Dungeon     — Beginner combat rings
  Nether Bridge      — Fire, haste, and destruction (ISB rings here)
  Stronghold         — Balance, shield, sustain
  Abandoned Mineshaft— Ranged/bow focused
  Woodland Mansion   — Epic Fight rings, gamblers, focus
  Pillager Outpost   — Epic Fight rings, lodestone, mobility
  End City           — High-tier gold rings, fae signet
  Ruined Portal      — All Iron's Spellbooks rings

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  DEPENDENCIES
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  REQUIRED:  Curios API (1.20.1)
  OPTIONAL:  Epic Fight  — unlocks 15 additional dodge/stamina rings
             Iron's Spellbooks — unlocks 24 additional spellcasting rings

================================================================================
  RING LIST
================================================================================

Rings are sorted by rarity tier, then alphabetically.
Descriptions are copied from in-game tooltips.

Legend:  [EF] = requires Epic Fight   [ISB] = requires Iron's Spellbooks


────────────────────────────────────────────────────────────────────────────────
  GREEN  (Common)
────────────────────────────────────────────────────────────────────────────────

Archer's Crest
  Passive: +10% Projectile Speed, +10% Draw Speed.

Band of Accord
  Grants Luck III.

Blessed Ring
  On Consumable use, gain 2 Bulwark stacks for 16s. 8s Cooldown.
  Bulwark: reduces damage taken by 3.5% per stack

Empowering Loop
  Passive: -10% Draw Speed, -10% Attack Speed.
  Grants 2 Overpower stacks.
  Overpower: increases damage by 5% per stack

Fae Hunter Signet
  Passive: +20% Projectile Speed.

Kynetic Cycle Stone
  Grants Haste II.

Lodestone Ring
  In daylight without rain, gain 2 Overpower stacks for 4s. 8s Cooldown.
  Overpower: increases damage by 5% per stack

Lythic Sygnet
  Passive: +7% Damage Reduction.

Probability Cord
  Grants 3 Vicious stacks.
  Vicious: increases Crit Damage by 7% per stack

Ring of Bones
  On Consumable use, gain 2 Overpower stacks for 16s. 8s Cooldown.
  Overpower: increases damage by 5% per stack

Ring of Phantom Pain
  Passive: -35% incoming Healing.
  Every 10s, restore 2 Hunger and 2 Saturation.

Strand of Sinew
  While above 50% Health, grants 2 Overpower stacks.
  While at or below 50% Health, grants 2 Bulwark stacks.
  Overpower: increases damage by 5% per stack
  Bulwark: reduces damage taken by 3.5% per stack

Transient Cord
  On Consumable use, gain 2 Keen stacks and 2 Vicious stacks for 16s.
  8s Cooldown.
  Keen: increases Crit Chance by 3% per stack
  Vicious: increases Crit Damage by 7% per stack

Wired Inhibitor
  Hitting a Debuffed enemy applies Slowness I, Weakness I, and Mining Fatigue I
  for 2s. 6s Cooldown.

Dran Memento  [EF]
  Passive: +6 max Stamina.

Frivolous Band  [EF]
  On dodge, gain Haste II for 4s. 1s Cooldown.


────────────────────────────────────────────────────────────────────────────────
  BLUE  (Uncommon)
────────────────────────────────────────────────────────────────────────────────

Alchemy Stone
  While any negative effect is active, gain 2 Lifesteal stacks for 4s.
  2s Cooldown.
  Lifesteal: heals on hit

Amber Moonstone
  On taking damage at 50% Health or below, gain Resistance I and Immunity
  for 20s. 60s Cooldown.
  Immunity: cleanses debuffs

Anastasija's Inspiration
  On Consumable use, gain Haste III and Speed II for 4s. 8s Cooldown.

Breach Accelerator
  Grants 1 Overpower stack.
  While Haste is active, grants 1 additional Overpower stack.
  Overpower: increases damage by 5% per stack

Braided Thorns
  Grants 3 Keen stacks.
  Keen: increases Crit Chance by 3% per stack

Captain's Insignia
  At 65% Health or below, gain 3 Overpower stacks for 24s. 30s Cooldown.
  Overpower: increases damage by 5% per stack

Celerity Stone
  Passive: all Consumable use is 30% faster.

Compulsion Loop
  On kill, gain 8% Attack Speed and 8% Draw Speed for 10s. Max 3 stacks.
  1s Cooldown.

Dead King's Memento
  Passive: +4 HP (2 Hearts).

Defensive Loop Action
  While charging a bow or crossbow, gain 2 Bulwark stacks for 4s.
  1s Cooldown.
  Bulwark: reduces damage taken by 3.5% per stack

Dran Scavenger Sigil
  On XP drop, gain 1 Overpower stack up to 3 for 10s. 3s Cooldown.
  Overpower: increases damage by 5% per stack

Drzyr Sniper Coil
  Passive: +40% Projectile Speed, -30% Draw Speed.

Haymaker's Ring
  For each Armor point: +0.3% Damage dealt. Max +7.5%.

Impact Augment
  On taking damage, gain 2 Overpower stacks for 8s. 1s Cooldown.
  Overpower: increases damage by 5% per stack

Mechanic's Cog
  While wearing 24 or more Armor, grants Speed I and Resistance I.

Metal Driver
  On kill, ramp 1 Quickhand stack up to 5 stacks for 10s. 0.5s Cooldown.
  Quickhand: increases Draw Speed

Meteorite Shard Ring
  Grants Slowness I. Passive: +10% Damage dealt.

Nanofiber Stand
  While Shield is active, gain 2 more Shield stacks for 1.5s. 4.5s Cooldown.
  Shield: grants temporary health

Propulsion Loop
  On kill, gain 1 Overpower stack for 10s. Max 2 stacks. 1s Cooldown.
  At max stacks, also gain Haste II for 5s. 10s Cooldown.
  Overpower: increases damage by 5% per stack

Ring of Flawed Beauty
  On Critical Hit, 20% chance to apply 1 Vulnerable stack to the target
  for 3s. 1s Cooldown.
  Vulnerable: increases Damage taken

Ring of Retribution
  On being hit, gain 2 Overpower stacks for 12s. 1s Cooldown.
  Overpower: increases damage by 5% per stack

Rusted Heirloom
  On being hit at 50% Health or below, gain 2 Bulwark stacks for 15s.
  5s Cooldown.
  Bulwark: reduces damage taken by 3.5% per stack

Tolerance Band
  Charging a bow for 1s grants 3 Overpower stacks for 0.5s. 1s Cooldown.
  Overpower: increases damage by 5% per stack

Akari War Band  [EF]
  On dodge, gain 2 Keen stacks and 2 Vicious stacks for 8s. 1s Cooldown.
  Keen: increases Crit Chance by 3% per stack
  Vicious: increases Crit Damage by 7% per stack

Deceiver's Band  [EF]
  On dodge, gain Speed I and Haste II for 2.5s. 1s Cooldown.

Heart of the Wolf  [EF]
  Passive: +4 max Stamina. Grants Speed I.

Nightmare Sigil  [EF]
  On dodge, gain 2 Lifesteal stacks for 5s. 1s Cooldown.
  Lifesteal: heals on hit

Acid Stone  [ISB]
  Grants +15% Nature Spell Power and +15% Spell Resistance.

Alumni Ring  [ISB]
  All spells are cast at 1 level higher.

Black Pawn Stamp  [ISB]
  On kill, reduce all active spell cooldowns by 25%.

Burden of Follower  [ISB]
  Passive: -15% Cast Speed. +50% Mana Regeneration.

Burden of the Excavator  [ISB]
  Passive: -25% Damage dealt.
  Fireball and Lava Bomb are cast at 4 levels higher.

Burden of Warlock  [ISB]
  Passive: -14% Spell Power. Spells cost 35% less Mana.

Firestone  [ISB]
  Grants +15% Fire Spell Power and +15% Spell Resistance.

Grounding Stone  [ISB]
  Grants +15% Lightning Spell Power and +15% Spell Resistance.

Ring of Ashes  [ISB]
  Passive: -25% Spell Cooldown Reduction, -15% Spell Resistance.


────────────────────────────────────────────────────────────────────────────────
  PURPLE  (Rare)
────────────────────────────────────────────────────────────────────────────────

Ahanae Crystal
  Hitting an enemy with 2 or more Debuffs applies 1 Vulnerable stack to that
  enemy for 4s. 8s Cooldown.
  Vulnerable: increases Damage taken

Atonement Fold
  Every 9s, deals 0.1 damage to self. Passive: +5% Critical Chance.

Blackout Ring
  While drawing a bow or reloading a crossbow, gain 1 Quickhand stack for 3s.
  Max 4 stacks. 1s Cooldown.
  Quickhand: increases Draw Speed

Booster Ring
  While any negative effect is active, gain Immunity for 1s. 24s Cooldown.
  Immunity: cleanses debuffs

Burden of Destroyer
  Passive: -30% Critical Damage. Grants 3 Overpower stacks.
  Overpower: increases damage by 5% per stack

Burden of Gambler
  Passive: -10% Damage dealt.
  Grants 3 Keen stacks and 3 Vicious stacks.
  Keen: increases Crit Chance by 3% per stack
  Vicious: increases Crit Damage by 7% per stack

Burden of Rebel
  On Consumable use, gain Vulnerable II and Regeneration II for 4s.
  8s Cooldown.
  Vulnerable: increases Damage taken

Dread Font
  For each 25% missing Health, regenerate 0.2 HP per second.

Embrace of Sha'Hala
  For each unique negative effect active, gain 1 Bulwark stack up to 3
  for 10s. 2s Cooldown.
  Bulwark: reduces damage taken by 3.5% per stack

Fae Bruiser Ring
  On attack, gain Resistance II and Stun Immunity for 0.8s. 6s Cooldown.

Fae Shaman
  Passive: +15% Consumable Use Speed, regenerate 0.2 HP per second.

Fae Warrior Ring
  Grants 1 Bulwark stack and 1 Overpower stack.
  Bulwark: reduces damage taken by 3.5% per stack
  Overpower: increases damage by 5% per stack

Flyweight's Sting
  While at 12 or less Armor, grants 2 Overpower stacks and 1 Bulwark stack.
  Overpower: increases damage by 5% per stack
  Bulwark: reduces damage taken by 3.5% per stack

Focusing Shard
  Charging a bow for 1s grants +35% Projectile Speed for 0.5s after release.
  1s Cooldown.

Galvanised Resupply Band
  Grants Luck I. While Luck is active, gain Overpower stacks equal to half
  Luck level (rounded up). Max 2 stacks. On kill, gain Luck V for 10s.
  0.5s Cooldown.
  Overpower: increases damage by 5% per stack

Generating Band
  While Shield is active, gain Regeneration I for 12s. 24s Cooldown.
  Shield: grants temporary health

Guardian Ring
  Grants 1 Bulwark stack.
  On being hit, gain 1 Bulwark stack for 10s. 1s Cooldown.
  Bulwark: reduces damage taken by 3.5% per stack

Hardcore Metal Band
  On being hit, gain 1 Bulwark stack for 10s. Max 3 stacks. 1s Cooldown.
  Bulwark: reduces damage taken by 3.5% per stack

Hardened Coil
  For each 20% missing Health: +3.5% Damage Reduction.
  Max 4 stacks (+14% at 80% missing Health).

Hex Ward
  With more than 2 negative effects active, gain Immunity and Resistance I
  for 12s. 20s Cooldown.
  Immunity: cleanses debuffs

Infinity Pocket
  On drawing a bow or reloading a crossbow, gain 4 Quickhand stacks for 4s.
  12s Cooldown.
  Quickhand: increases Draw Speed

Microcompressor
  On being hit, gain Resistance II for 1s. 1.5s Cooldown.

Mortal Coil
  Grants 1 Lifesteal stack. For each Lifesteal stack: +1% Damage.
  Lifesteal: heals on hit

Reaping Stone
  For each negative effect active, gain 1 Lifesteal stack for 3s. Max 3 stacks.
  With more than 3 negative effects, also gain Immunity for 3s. 1s Cooldown.
  Lifesteal: heals on hit
  Immunity: cleanses debuffs

Reserve Boosting Gem
  On taking damage at 50% Health or below, gain Regeneration II for 8s.
  32s Cooldown.

Restricting Cord
  Passive: +4 Hearts (8 HP). Above 50% Health: -80% incoming Healing.

Ring of Robust
  Passive: +3 HP, +3 Armor.

Ring of the Damned
  For each 15% missing Health: +1% Damage, Critical Chance, and Critical Damage.

Stone of Balance
  Passive: +7% Damage dealt.

Bisected Ring  [EF]
  Grants Vulnerable III. Passive: +15 Stamina.
  Vulnerable: increases Damage taken

Bypass Primer  [EF]
  On dodge, gain 5 Quickhand stacks for 2s. 1s Cooldown.
  Quickhand: increases Draw Speed

Drake Stone Pearl  [EF]
  On attack, restore 2 Stamina. 1s Cooldown.

Momentum Driver  [EF]
  On Consumable use, gain Speed I and Stun Immunity for 8s. 4s Cooldown.

Power Complex  [EF]
  Every 3s, gain 1 Overpower stack up to 3 for 6s.
  On dodge, remove all Overpower stacks.
  Overpower: increases damage by 5% per stack

Burden of Stargazer  [ISB]
  Passive: +35% Cast Speed. -50% Mana Regeneration.
  Below 50% Mana, afflicts you with Wither I.

Combat Shield Generator  [ISB]
  Crouch to cast the Shield spell. 20s Cooldown.

Demolition Coil  [ISB]
  On hit, 10% chance to cast Fireball. 8s Cooldown.

Detonating Cord  [ISB]
  On item use, cast Fireball. 8s Cooldown.

Devoured Loop  [ISB]
  On Critical Hit, 10% chance to reduce all spell cooldowns by 35% for 10s.
  30s Cooldown.

Excess Coil  [ISB]
  On spell cast, gain 2 Shield stacks for 3s, up to 10 total. 1s Cooldown.
  Shield: grants temporary health

Faelin's Signet  [ISB]
  On attack, restore 50 Mana. 0.5s Cooldown.

Faerin's Signet  [ISB]
  On Critical Hit, restore 150 Mana. 0.5s Cooldown.

Security Half-Measure  [ISB]
  On item use, cast Fortify and apply Vulnerable I to yourself for 4s.
  8s Cooldown.
  Vulnerable: increases Damage taken

Spirit Alternator  [ISB]
  While Shield is active, restore 500 Mana. 20s Cooldown.
  Shield: grants temporary health

Stone of Revelation  [ISB]
  All spells are cast at 3 levels higher. Spells cost 105% Mana.

Feedback Loop  [EF + ISB]
  On dodge, cast Shockwave 3. 8s Cooldown.


────────────────────────────────────────────────────────────────────────────────
  GOLD  (Epic)
────────────────────────────────────────────────────────────────────────────────

Black Cat Band
  On death, revive at 1 HP with Resistance V for 1s. 180s Cooldown.

Blood Tinged Ring
  Hitting a Debuffed enemy restores 2 Hunger and 2 Saturation. 1s Cooldown.

Brawler's Pride
  Grants 1 Overpower stack, 1 Keen stack, and 1 Vicious stack.
  Overpower: increases damage by 5% per stack
  Keen: increases Crit Chance by 3% per stack
  Vicious: increases Crit Damage by 7% per stack

Burden of the Protector
  Passive: -5% Damage dealt.
  While Shield is active, gain 6 more Shield stacks for 1.5s. 8s Cooldown.
  Shield: grants temporary health

Conservation Seal
  For each 25% missing Health: +10% incoming Healing and 1 Overpower stack.
  Max 3 stacks.
  Overpower: increases damage by 5% per stack

Constant Variable Ring
  On dealing damage, gain 1 Overpower stack for 1.5s. Max 2 stacks.
  0.5s Cooldown.
  Overpower: increases damage by 5% per stack

Custodian Bastion
  While Shield is active: +1% Damage per Shield stack. Max +10% Damage.
  Shield: grants temporary health

Disaster Converter
  On taking damage at 35% Health or below, gain 12 Shield stacks for 8s.
  40s Cooldown.
  Shield: grants temporary health

Low Yield Recovery Ring
  Passive: -35% incoming Healing.
  On kill, ramp Regeneration up to Regen IV for 5s. 1s Cooldown.

Point Focus Ring
  On Critical Hit, gain 1 Overpower stack for 4s. Max 3 stacks. 1s Cooldown.
  Overpower: increases damage by 5% per stack

Ring of Crisis
  Crouch for 2s to save your position. Crouch again for 2s within 3 minutes
  to teleport back. Being killed during this window leaves you at 1 HP and
  teleports you back. Gain Regeneration III and Resistance III for 5s on
  teleport. 8-minute Cooldown.

Siphon Filter
  Grants Haste I. While Haste is active, gain Overpower stacks equal to half
  the Haste level (rounded up). Max 2 stacks. 7s Cooldown.
  Overpower: increases damage by 5% per stack

Burden of Audacious  [EF]
  Passive: -35% incoming Healing. On dodge, gain Regeneration V for 2.5s.
  1s Cooldown.

Ring of Diversion  [EF]
  After dodging 3 times within 10s, fully negate the next hit within 2s.
  15s Cooldown.


────────────────────────────────────────────────────────────────────────────────
  RED  (Legendary)
────────────────────────────────────────────────────────────────────────────────

Assassin's Seal
  Hold Crouch for 1s to gain Invisibility for 4s, and 2 Keen stacks and
  2 Vicious stacks for 20s. 24s Cooldown.
  Keen: increases Crit Chance by 3% per stack
  Vicious: increases Crit Damage by 7% per stack

Band Band
  On death, revive at 1 HP. Healing reduced by 100% for 8s after revival.
  60s Cooldown.

Clear Halo
  While at 19 or more Hunger, gain 1 Shield stack for 4s. Max 4 stacks.
  1s Cooldown.
  Shield: grants temporary health

Dried Clay Ring
  Grants 1 Bulwark stack.
  For each Bulwark stack: +1% Damage dealt.
  Bulwark: reduces damage taken by 3.5% per stack

Dying Ember
  On dealing damage, gain 1 Lifesteal stack for 1.5s. Max 3 stacks.
  1s Cooldown.
  Lifesteal: heals on hit

Endaira's Endless Loop
  At 95% Health or above, gain Regeneration II and 2 Bulwark stacks for 2.5s.
  1s Cooldown.
  Bulwark: reduces damage taken by 3.5% per stack

FeastMaster's Signet
  On Consumable use, reset all ring Cooldowns except this one. 180s Cooldown.

Feeding Tube
  When below 16 Hunger, restore 10 Hunger and 20 Saturation, and trigger all
  On-Consumption ring effects. 90s Cooldown.

Kolket Eyelet
  Grants 1 Bulwark stack.
  For each Bulwark stack: regenerate 0.05 HP per second.
  Bulwark: reduces damage taken by 3.5% per stack

Ring of Grace
  On being hit, gain Lifesteal IV for 2s. 1s Cooldown.
  Lifesteal: heals on hit

Rerouting Cable  [EF]
  On dodge, gain 4 Shield stacks for 2s, up to 12 total. 1s Cooldown.
  Shield: grants temporary health

Symbol of Royalty  [EF]
  On dodge, gain 1 Bulwark stack up to 3 for 10s. 1s Cooldown.
  Bulwark: reduces damage taken by 3.5% per stack

Burden of Divine  [ISB]
  Passive: -15% Damage dealt.
  On hit, mark the target for 8s. Hitting a marked target grants Regeneration II
  for 6s. 24s Cooldown.

Burden of Mariner  [ISB]
  Passive: Spell cooldowns are 200% longer. -50% Mana Regeneration.
  All spells are cast at 3 levels higher.

Encrypted Ring  [ISB]
  On spell cast, apply Regeneration I for 2s. 8s Cooldown.


────────────────────────────────────────────────────────────────────────────────
  GLOWING PURPLE  (Mythic)
────────────────────────────────────────────────────────────────────────────────

Fae Protector Signet
  For each 15 Levels: +1 HP, +1.5% Damage, +1% Damage Reduction.
  Up to 4 stacks. On death, lose only 5 Levels.

  The rarest ring in the mod. Found only in End City treasure chests,
  or with a 5% chance from a Red Ring Cache.

The Remnant Curio Team

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