Remnant Curios adds curio inspired by the game Remnant II.
Having such mods as Epic Fight or Iron's Spellbooks unlocks additional rings tied to those mods mechanics.
if you have any curio concept in mind feel free to write it down in a comments(if i like the idea,i would gladly add it).
also feel free to make all other suggestions that could improve the mod.
Currently implemented curio:
Base Rings
- Wired Inhibitor — Hitting a Debuffed enemy applies Slowness, Weakness, and Mining Fatigue
- Transient Cord — On Consumable use, gain Keen and Vicious stacks
- Disaster Converter — On taking damage at low Health, gain Shield stacks
- Ring of Phantom Pain — Passive: -35% incoming Healing. Every 10s restores Hunger
- Breach Accelerator — Passive: +5% Movement Speed and Damage. Gains Might while Haste is active
- Burden of the Protector — Passive: -7% Damage. Gains extra Shield stacks while Shield is active
- Clear Halo — While near full Hunger, periodically gain Shield stacks
- Custodian Bastion — While Shield is active, gain bonus Damage per Shield stack
- Empowering Loop — Passive: reduced Draw and Attack Speed in exchange for Might stacks
- Feeding Tube — When starving, restore Hunger and trigger all On-Consumable ring effects
- Impact Augment — On taking damage, gain Might stacks
- Infinity Pocket — On drawing or reloading, gain Quickhand stacks
- Mortal Coil — Grants Lifesteal stacks. Each stack also increases Damage
- Nanofiber Stand — While Shield is active, gain additional Shield stacks
- Ring of Bones — On Consumable use, gain Might stacks
- Siphon Filter — While Haste is active, gain Might stacks equal to half the Haste level
- Strand of Sinew — Passive: -30% Draw Speed, grants a Might stack
- Tolerance Band — Charging a bow for 1s grants brief Might stacks
- Ahanae Crystal — Hitting enemies with 3+ Debuffs applies Vulnerable
- Alchemy Stone — While a negative effect is active, gain Lifesteal stacks
- Amber Moonstone — At low Health, gain Resistance and Immunity
- Anastasija's Inspiration — On Consumable use, gain Haste IV and Speed II
- Archer's Crest — Passive: +18% Projectile Speed and Draw Speed
- Assassin's Seal — Crouch for 1s to gain Invisibility and Critical stacks
- Band Band — On death, revive at 1 HP. Healing reduced for 10s after
- Band of Accord — Grants Luck III
- Black Cat Band — On death, revive at 1 HP with brief Resistance V
- Blackout Ring — While drawing or reloading, ramp Quickhand stacks
- Blessed Ring — On Consumable use, gain Bulwark stacks
- Blood Jewel — All attacks apply Wither to the target
- Blood Tinged Ring — Hitting a Debuffed enemy restores Hunger
- Booster Ring — While a negative effect is active, gain brief Immunity
- Braided Thorns — Passive: +10% Critical Chance
- Brawler's Pride — Passive: +7% Critical Chance and Damage
- Burden of Destroyer — Passive: -30% Critical Damage, +18% Damage
- Burden of Gambler — Passive: +10% Critical Chance, +30% Critical Damage, -18% Damage
- Burden of Rebel — On Consumable use, gain Vulnerable and Regeneration
- Captain's Insignia — At low Health, gain Might, Bulwark, Keen, and Vicious stacks
- Celerity Stone — Passive: all Consumable use is 40% faster
- Compulsion Loop — On kill, ramp Attack Speed stacks
- Conservation Seal — For each 20% missing Health: bonus Healing and Might
- Constant Variable Ring — On dealing damage, gain brief Might stacks
- Dead King's Memento — Passive: +6 HP
- Defensive Loop Action — While charging a bow, gain Bulwark stacks
- Dran Scavenger Sigil — On XP drop, gain Might stacks
- Dread Font — For each 25% missing Health, regenerate HP per second
- Drzyr Sniper Coil — Passive: +65% Projectile Speed, -45% Draw Speed
- Dying Ember — On dealing damage, gain brief Lifesteal stacks
- Embrace of Sha'Hala — For each negative effect active, gain Bulwark stacks
- Endaira's Endless Loop — At high Health, gain Regeneration and Bulwark stacks
- Fae Bruiser Ring — On attack, gain Resistance and Stun Immunity briefly
- Fae Hunter Signet — Passive: +32% Projectile Speed
- Fae Protector Signet — Scales with Level. On death, lose only 5 Levels
- Fae Shaman — Passive: faster Consumable use and passive HP regeneration
- Fae Warrior Ring — Passive: +10% Damage and +5% Damage Reduction
- FeastMaster's Signet — On Consumable use, reset all other ring cooldowns
- Flyweight's Sting — While wearing little Armor, grants Might stacks
- Focusing Shard — Charging a bow grants a brief Projectile Speed burst on release
- Galvanised Resupply Band — Grants Luck. Gains Might while Luck is active. On kill, gain Luck V
- Generating Band — While Shield is active, gain Regeneration
- Guardian Ring — Passive: +5% Damage Reduction. On being hit, gain Bulwark
- Gunslinger Ring — On swapping hotbar slots, gain Might stacks
- Hardcore Metal Band — On being hit, gain Bulwark stacks
- Hardened Coil — For each 20% missing Health: +7.5% Damage Reduction
- Haymaker's Ring — For each Armor point: +0.5% Damage, up to +18%
- Hex Ward — With 3+ negative effects active, gain Immunity and Resistance
- Kynetic Cycle Stone — Grants Haste II
- Lythic Sygnet — Passive: +7% Damage Reduction
- Lodestone Ring — In daylight without rain, gain Might stacks
- Low Yield Recovery Ring — Passive: -35% incoming Healing. On kill, ramp Regeneration
- Mechanic's Cog — While wearing heavy Armor, grants Speed and Resistance
- Metal Driver — On kill, ramp Quickhand stacks
- Meteorite Shard Ring — Grants Slowness I. Passive: +18% Damage
- Microcompressor — On being hit, gain brief Resistance
- Outcast Ring — Passive: -20% Draw Speed. On bow shot, ramp Quickhand stacks
- Point Focus Ring — On Critical Hit, gain Might stacks
- Probability Cord — Passive: +21% Critical Damage
- Propulsion Loop — On kill, ramp Speed. At max stacks, also gain Haste
- Provisioner Ring — On Consumable use, reload all crossbows in inventory
- Reaping Stone — For each negative effect, gain Lifesteal. With 3+, also Immunity
- Reserve Boosting Gem — At low Health, gain Regeneration
- Restricting Cord — Passive: +5 Hearts. Above 50% Health: greatly reduced incoming Healing
- Ring of Crisis — Save your position. Teleport back on demand or on death at 1 HP
- Ring of Flawed Beauty — On Critical Hit, chance to apply Vulnerable to target
- Ring of Grace — On being hit, reduce incoming Healing on target for 3s
- Ring of Restocking — On Critical Hit, gain Quickhand stacks
- Ring of Retribution — On being hit, gain Quickhand and Might stacks
- Ring of the Damned — For each 10% missing Health: +2% Damage, Critical Chance, and Critical Damage
- Ring of Robust — Passive: +3 HP and +3 Armor
- Rusted Heirloom — At low Health, gain Might stacks
- Stone of Balance — Passive: +12% Damage
- Atonement Fold — Passive: +5% Critical Chance. Deals slight damage to self every 9s
- Deep Pocket Ring — On bow shot, 50% chance to refund the fired arrow
- Dried Clay Ring — Grants Bulwark. Each stack also increases Damage
- Game Master's Pride — Synchronizes Health between all wearers
- Kolket Eyelet — Grants Bulwark. Each stack regenerates HP per second
Epic Fight Rings (requires Epic Fight mod)
- Bypass Primer — On dodge, gain Quickhand stacks
- Nightmare Sigil — On dodge, gain Lifesteal stacks
- Symbol of Royalty — On dodge, gain Bulwark stacks
- Akari War Band — On dodge, gain Keen and Vicious stacks
- Bisected Ring — Grants Vulnerable V and +40 Stamina
- Burden of Audacious — On dodge, gain Regeneration. Passive: -35% incoming Healing
- Deceiver's Band — On dodge, gain Speed and Haste
- Drake Stone Pearl — On attack, restore Stamina
- Dran Memento — Passive: +6 max Stamina
- Frivolous Band — On dodge, gain Haste
- Heart of the Wolf — Passive: +4 max Stamina. Grants Speed and Haste
- Momentum Driver — On Consumable use, gain Speed and Stun Immunity
- Power Complex — Every 3s, gain Might stacks. On dodge, remove all Might
- Rerouting Cable — On dodge, gain Shield stacks
- Ring of Diversion — After 3 dodges in 10s, negate the next hit
Iron's Spellbooks Rings (requires Iron's Spellbooks mod)
- Acid Stone — +15% Nature Spell Power and Spell Resistance
- Alumni Ring — All spells cast at 1 level higher
- Black Pawn Stamp — On kill, reduce all spell cooldowns by 25%
- Blasting Cap Ring — On spell cast, gain Might stacks
- Burden of Divine — On hit, mark target. Hitting a marked target grants Regeneration
- Burden of Follower — Passive: -15% Cast Speed, +50% Mana Regeneration
- Burden of Mariner — Spell cooldowns 200% longer. All spells cast at 4 levels higher
- Burden of Stargazer — Passive: +45% Cast Speed, -50% Mana Regeneration
- Burden of Warlock — Passive: -14% Spell Power. Spells cost 35% less Mana
- Burden of the Excavator — Fireball and Lava Bomb cast at 4 levels higher
- Cataloger Jewel — When below 80% Mana, restore 100 Mana
- Combat Shield Generator — Crouch to cast the Shield spell
- Dense Silicon Ring — While below 60% Health, gain bonus Mana Regeneration
- Demolition Coil — On hit, 10% chance to cast Fireball
- Detonating Cord — On item use, cast Fireball
- Devoured Loop — On Critical Hit, 5% chance to massively reduce all spell cooldowns
- Encrypted Ring — On spell cast, apply brief Regeneration
- Excess Coil — On spell cast, gain Shield stacks
- Faelin's Signet — On attack, restore Mana
- Faerin's Signet — On Critical Hit, restore Mana
- Firestone — +15% Fire Spell Power and Spell Resistance
- Grounding Stone — +15% Lightning Spell Power and Spell Resistance
- Ring of Ashes — Passive: -25% Spell Cooldown Reduction, -15% Spell Resistance
- Security Half-Measure — On item use, cast Fortify and apply Vulnerable to yourself
- Spirit Alternator — While Shield is active, restore a large amount of Mana
- Stone of Revelation — All spells cast at 3 levels higher. Spells cost more Mana
Requires Both Mods
- Feedback Loop — On dodge, cast Shockwave 3