Description
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EPIC FIGHT: BK'S ARMAMENTS
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This is an epic fight animation/weapons mod.
Animations were specifically made to those who love Elden Ring combat(in other words frame identical to those in game)
there 3 combats styles:two-handed,one-handed,powerstance(two weapons)
There are 100+ weapons,each of which has also animatd texture.
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THE THREE STYLES
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TWO-HANDED-Empty your offhand and you would enter classic twohanded style.
POWERSTANCE - put a same weapon in each hand and start be able swing both in savage combos.
ONE-HANDED - put a something other than same weapon in offhand.
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NEW ATTACKS
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auto attack chain
Dash auto
NEW Dash heavy(press skill during run)
Jump attack
NEW Jump heavy(press skill during jump)
NEW Heavy attack(hold skill,depending on a charge there would be different damage,poise damage and stance damage)
NEW Crouch attack(new attack that can be executed after roll or in sneak)
WEAPON SKILL(press m4/V,some weapon skills do require to hold m4/V)
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THE HEAVY ATTACK
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Hold to wind up, release to swing. The longer you hold it, the harder it
lands - and holding it to the very end lets it go on its own.
Land a charged heavy and a window opens: start winding up again quickly enough
and you flow straight into a SECOND heavy, a different swing from the first.
There is a heavy for every situation, and each is its own animation:
Standing heavy The charged swing, and its follow-up
Dash heavy Thrown out instantly at a sprint, no wind-up
Air heavy Thrown out instantly in the air, no wind-up
All of them exist in one-handed and two-handed and some are even in powerstance.
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WEAPONS
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Each weapon carries its unique attack animations from Elden Ring and Dark Souls III.
Currently implement weapons:
Greatsword
Katana
Sword
Colossal Greatsword(NEW)
Future weapons:
Greataxes(Comming Soon)
Colossal Weapons
Curved Greatswords
Greatspear
Heavy Thrusting Swords
Spear
Thrusting Swords
Axe
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REFORGING
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Put a weapon on a smithing table with a reagent and it becomes that
property. No template needed. Every property has its own animated texture, so a
Fiery Claymore and a Frosty Claymore are visibly FAR different weapons.
Simple Iron Ingot the default
Sharp Gold Ingot rewards dodging
Raw Netherite Ingot rewards taking a hit
Refined Diamond more stamina to spend
Frosty Blue Ice builds Frostbite(new status effect)
Bloody Nether Wart builds Bleed(new status effect)
Poisonous Vine builds Poison(new status effect)
Fiery Blaze Powder builds Fire(new status effect)
Dark Wither Skeleton Skull builds Dark(new status effect)
Holy Nether Star heavy attacks throw a holy arc
Magic Amethyst Shard heavy attacks throw a magic arc
Occult Rotten Flesh banks the damage you take, and heals it
back through your attacks
Reforging is not a one-way door. Any weapon can go back on the table and
become something else, and it keeps its enchantments, name and durability.
Iron Ingot takes it back to plain.
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THE WEAPONS
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Nine greatswords,one katana and three swords you can reforge:
Lordsworn's, Knight's, Banished Knight's, Bastard Sword, Claymore,
Executioner's, Flamberge, Forked, Gargoyle's ,Uchigatana, Longsword, Broadsword, Lothric Sword
Some do carry a trait that reforging never changes:
Cutting Forked, Flamberge ,Uchigatana
Piercing Claymore
Light Lothric Sword
Heavy Gargoyle's
Four legendaries:
Dark Moon Greatsword Power of the Dark Moon
Greatsword of the Golden Order Power of the Golden Order
Greatsword of Solitude Power of Solitude
Ordovis's Greatsword Power of the Crucible
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ALSO INCLUDED
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A replacement set of Epic Fight movement and reaction animations - jumps,
falls, landings, and stagger / hit reactions - that apply whatever you are
holding,also same changes to attributes were made.(to make animatios more elden ring a like)
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Animations
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All animations where made in blender by hand;no animation was taken from Elden Ring,
all were examined frame by frame and composed into an animations
Also animations were made to be felt great not only in thrid person but also in first
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COMPATIBILITY
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Minecraft 1.20.1 / Forge
REQUIRED Epic Fight 20.14+
REQUIRED BK's Poise & Stance 3.0+
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