reincarnated-0.1.7.jar
Curse Maven Snippet
What's new
๐ Changelog (English)
Here are the new features, balance adjustments, and performance optimizations included in this update:
๐ง New Stat: Computational Capacity
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Added the "Computational Capacity" stat, which grows as you cast spells.
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Higher evolution stages grant increased growth efficiency from spellcasting experience.
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Higher Computational Capacity increases casting speed and expands the maximum number of simultaneous passive/resident spells you can maintain.
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Added a dedicated gauge to the status screen to display current values and capacity limits.
๐ฅ Overcharge Risk/Reward Rework
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Reworked the overcharge mechanic: investing magicules beyond safe limits now scales spell power and effects significantly beyond standard returns in exchange for steep cost multipliers.
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Safe investments continue to provide linear efficiency, making overcharging a true high-risk, high-reward option.
๐บ๏ธ Dynamic Environmental Magicule Density
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Implemented a regional magicule density system that varies by biome and distance from the world origin/base.
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Further distances feature denser magicule zones where monsters (both vanilla and modded) spawn with amplified HP and attack power.
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Monsters in high-density regions have an increased drop rate for Magicule Stones.
๐ New Material: Magicule Stone
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Added "Magicule Stone," a new crafting and progression material dropped by enhanced monsters in dense magicule regions.
๐ Inter-Circuit Channel Communication (Experimental)
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Added a channel-based communication system allowing separate magic circuits to broadcast and receive signals, coordinates, booleans, and numeric data across different times and locations.
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Enables advanced constructs such as remote detonations and coordinate-marked teleportation networks.
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Channels are globally accessible by ID, allowing experimental interactions between different players' circuits.
๐จ Performance & Optimization
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Optimized the visual asset data size of the Grimoire, improving overall client performance.
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