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reincarnated

A node-based magic & skill building system inspired by a certain reincarnation world.
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reincarnated-0.1.4.jar

File namereincarnated-0.1.4.jar
Uploader
seel110seel110
Uploaded
Aug 13, 2026
Downloads
23
Size
1.7 MB
Mod Loaders
NeoForge
File ID
8639488
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:reincarnated-1634329:8639488"

Learn more about Curse Maven

What's new

🚀 Changelog (English)

Here are the new features, sensor node enhancements, and digging system expansions included in this update:

✨ New Features & Major Expansions

⛏️ 1. Extended Dig Node with Area Mining

  • Area Mining Support: Expanded the DigNode to accept area/radius parameters, moving beyond single-block destruction.

  • Automatic Grid Alignment: Integrated internal coordinate rounding (Vec3 to BlockPos) to eliminate offset misalignments and boundary glitches.

  • Bulk Block Break: Allows breaking and collecting blocks in specified volumes (e.g., 3x3x3) seamlessly in a single tick without requiring complex loop nodes.

📡 2. Sensor Node Enhancements (Surface Normal Output)

  • Surface Normal Output: Extended raycast sensor nodes (such as GetLookForwardNode) to output the perpendicular vector (surface normal) of the hit block face.

  • Surface-Aligned Spells: Enables advanced vector programming, such as launching projectiles perpendicular to a wall on impact or snapping spell barriers precisely onto surfaces.

🛠️ Bug Fixes & Improvements

  • Corrected Normal Vector Direction: Fixed an issue where the surface normal vector was inverted, ensuring it points correctly outward from the impacted face.

  • Raycast Null-Safety: Prevented NullPointerException crashes by returning safe fallback vectors (look angle) when targeting open air or when the block-snap switch is disabled.

  • Improved Target Raycasting: Optimized entity ignore logic during raycasting to prevent projectiles/effects from colliding with the caster or target entity instantly upon execution.

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