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reincarnated

A node-based magic & skill building system inspired by a certain reincarnation world.
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reincarnated-0.1.7.jar

File namereincarnated-0.1.7.jar
Uploader
seel110seel110
Uploaded
Aug 16, 2026
Downloads
12
Size
378.6 KB
Mod Loaders
NeoForge
File ID
8661379
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:reincarnated-1634329:8661379"

Learn more aboutย Curse Maven

What's new

๐Ÿš€ Changelog (English)

Here are the new features, balance adjustments, and performance optimizations included in this update:

๐Ÿง  New Stat: Computational Capacity

  • Added the "Computational Capacity" stat, which grows as you cast spells.

  • Higher evolution stages grant increased growth efficiency from spellcasting experience.

  • Higher Computational Capacity increases casting speed and expands the maximum number of simultaneous passive/resident spells you can maintain.

  • Added a dedicated gauge to the status screen to display current values and capacity limits.

๐Ÿ’ฅ Overcharge Risk/Reward Rework

  • Reworked the overcharge mechanic: investing magicules beyond safe limits now scales spell power and effects significantly beyond standard returns in exchange for steep cost multipliers.

  • Safe investments continue to provide linear efficiency, making overcharging a true high-risk, high-reward option.

๐Ÿ—บ๏ธ Dynamic Environmental Magicule Density

  • Implemented a regional magicule density system that varies by biome and distance from the world origin/base.

  • Further distances feature denser magicule zones where monsters (both vanilla and modded) spawn with amplified HP and attack power.

  • Monsters in high-density regions have an increased drop rate for Magicule Stones.

๐Ÿ’Ž New Material: Magicule Stone

  • Added "Magicule Stone," a new crafting and progression material dropped by enhanced monsters in dense magicule regions.

๐Ÿ”— Inter-Circuit Channel Communication (Experimental)

  • Added a channel-based communication system allowing separate magic circuits to broadcast and receive signals, coordinates, booleans, and numeric data across different times and locations.

  • Enables advanced constructs such as remote detonations and coordinate-marked teleportation networks.

  • Channels are globally accessible by ID, allowing experimental interactions between different players' circuits.

๐ŸŽจ Performance & Optimization

  • Optimized the visual asset data size of the Grimoire, improving overall client performance.

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