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reincarnated

A node-based magic & skill building system inspired by a certain reincarnation world.
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reincarnated-0.1.6.jar

File namereincarnated-0.1.6.jar
Uploader
seel110seel110
Uploaded
Aug 15, 2026
Downloads
11
Size
1.7 MB
Mod Loaders
NeoForge
File ID
8653347
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:reincarnated-1634329:8653347"

Learn more about Curse Maven

What's new

🚀 Changelog

🌀 Magicule Growth Characteristics (Playstyle-Linked Growth)

  • Overhauled the growth system for maximum Magicule capacity and natural regeneration rate.

  • Casting spells with heavy, single-burst Magicule consumption prioritizes increasing Maximum Magicule Capacity, while frequent low-cost casting prioritizes Regeneration Rate.

  • Balanced so the total usable Magicule output over time remains equal regardless of style; your build dynamically and gradually adapts based on your action history.

🛡️ Barrier (Multi-Layer Defense) Overhaul

  • Reworked the damage calculation during barrier deployment: incoming damage is first reduced by a flat percentage before subtracting the remaining damage from barrier capacity.

  • Implemented dynamic growth based on damage taken:

    • Enduring massive single hits increases Barrier Capacity.

    • Absorbing frequent, rapid attacks increases Damage Reduction Rate.

💰 Magicule Cost Scaling & Circuit Efficiency

  • Introduced non-linear scaling where over-investing Magicule into a single effect becomes progressively more expensive.

  • Overcharging beyond capacity significantly spikes the Magicule cost and introduces risk.

  • Added diminishing returns for duplicating identical functional components, rewarding well-optimized circuit designs over pure brute-force setups.

⏱️ Cast Time Logic Rework

  • Replaced the simple additive node-count calculation with a circuit critical-path execution length calculation.

  • Designing parallel branch flows can now effectively shorten casting time (with a slight base overhead scaling with overall circuit complexity).

✨ Unique Skill Expansion & Cross-Discipline Learning

  • Even after evolving into a specific Unique Skill, players can now gradually learn and utilize nodes/techniques from other skill branches through continuous related actions.

📊 New Feature: Status Inspection Screen

  • Added a dedicated GUI accessible from the inventory to inspect character progression:

    • Current Magicule, max capacity, regeneration rate, and playstyle growth trends.

    • Current barrier capacity, damage reduction rate, and defensive adaptation trends.

    • Current evolution stage and progress toward the next stage.

    • Unique skill awakening intuition (displayed through sensory textual hints rather than raw numbers).

⚙️ System Adjustments & Polishing

  • Added a dedicated sound effect when reaching a new evolution stage (Magicule maturity).

  • Refactored internal logic to enhance overall stability and performance.

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