reincarnated-0.1.4.jar
Curse Maven Snippet
What's new
🚀 Changelog (English)
Here are the new features, sensor node enhancements, and digging system expansions included in this update:
✨ New Features & Major Expansions
⛏️ 1. Extended Dig Node with Area Mining
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Area Mining Support: Expanded the
DigNodeto accept area/radius parameters, moving beyond single-block destruction. -
Automatic Grid Alignment: Integrated internal coordinate rounding (
Vec3toBlockPos) to eliminate offset misalignments and boundary glitches. -
Bulk Block Break: Allows breaking and collecting blocks in specified volumes (e.g., 3x3x3) seamlessly in a single tick without requiring complex loop nodes.
📡 2. Sensor Node Enhancements (Surface Normal Output)
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Surface Normal Output: Extended raycast sensor nodes (such as
GetLookForwardNode) to output the perpendicular vector (surface normal) of the hit block face. -
Surface-Aligned Spells: Enables advanced vector programming, such as launching projectiles perpendicular to a wall on impact or snapping spell barriers precisely onto surfaces.
🛠️ Bug Fixes & Improvements
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Corrected Normal Vector Direction: Fixed an issue where the surface normal vector was inverted, ensuring it points correctly outward from the impacted face.
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Raycast Null-Safety: Prevented
NullPointerExceptioncrashes by returning safe fallback vectors (look angle) when targeting open air or when the block-snap switch is disabled. -
Improved Target Raycasting: Optimized entity ignore logic during raycasting to prevent projectiles/effects from colliding with the caster or target entity instantly upon execution.
All Relations
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