regionalapi-neoforge-1.0.6.jar
Curse Maven Snippet
What's new
In-game territories (such as Pokémon regions) can now automatically expand to over 10,000 blocks.
Players will no longer experience flickering or rapidly shifting region borders.
Server owners now have a dedicated configuration file to easily adjust region sizes and boundaries.
The system now tracks the player's position based on exact block coordinates.
This fixes issues where the game would misread the region location when a player crossed borders diagonally or was riding an entity.
Outdated region save data is automatically rejected so it does not break the game.
Fixed a major bug where the server and the player's game were using different world blueprints (seeds), which previously caused region borders to go out of sync.
The game's memory system was updated so that refreshing or clearing region data happens instantly without causing lag.
Region information on the debug screen (F3) is now accurately calculated based on the block the player is standing on, rather than the camera's viewing angle.
Fixed a confusing bug where region names would temporarily overlap on the screen (for example, displaying "Johto" while the system briefly read "Galar").
This visual glitch was caused by external mods (like CobblemonRegional) accidentally resetting the world's blueprint data when spawning structures.
The region system now features a "lock" that prevents any third-party mods from accidentally overwriting or corrupting region data.
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