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RegionAPI

library that dynamically partitions Minecraft worlds into procedural regions, territories, and biome zones.

RegionalAPI is an architectural framework and core territory engine designed to partition Minecraft worlds into distinct geopolitical and ecological regions.

⚠️ Important Note:
This mod is an engine / architectural framework. Out of the box, it provides the underlying territory systems, mathematical partitioning, and discovery tools, but does not include pre-made kingdom or fantasy regions. Developers, modpack creators, or addon mods must register their own custom region definitions, names, weights, and biome overrides using this API.

Example Use :

 

What RegionalAPI Provides for Your Regions:

  • Dynamic Territory Architecture: Handles all the math and world partitioning, seamlessly organizing the map into recurring or rare unique territories.
  • Built-In Regional Biome Overrides: Allows your custom regions to dynamically replace or override vanilla biomes and climates within their boundaries.
  • In-Game /locate region Command: Once your custom regions are registered, players can discover them using the vanilla-style /locate region <name> command with clickable coordinates and distance tracking.
  • F3 Debug Screen Integration: Automatically displays the active territory name on the F3 screen right above Biome:.

RegionAPI Team

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