RefinedElite

It also adds Infinity Storage cells, such as AE2. Additionally, you can craft up to 13x13 using a crafter.
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Refined Elite 1.1.1 (NeoForge 26.1.2)

File namerefinedelite-neoforge-26.1.2-1.1.1.jar
Uploader
derh3kiv4torderh3kiv4tor
Uploaded
Aug 25, 2026
Downloads
27
Size
188.9 KB
Mod Loaders
NeoForge
File ID
8733496
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:refinedelite-1620566:8733496"

Learn more about Curse Maven

What's new

1.1.1

Bug fixes only — no new blocks, no changed recipes, no world-breaking changes. Patterns and cells from 1.1.0 keep working.

All the Mods 10 (1.21.1) and All the Mods 11 (26.1.2)

  • Fixed a crash when opening the Infinity Condenser. The client built the menu with 36 slots while the server had 57, so the game threw the moment the server synced the contents. The slots are now always created, on both sides.
  • Items put into the Condenser now actually reach it. The menu was writing into a throwaway copy of the machine's inventory, so anything you inserted was silently dropped on the way. The GUI is wired to the block entity itself now.
  • Fixed the Infinity Cell counter dropping when you take items out. The cell itself never lost anything, but the amount shown in the grid went down and stayed down until a rescan. Two layers of Refined Storage's storage chain were subtracting from the network list; both are corrected now. Normal disks are unaffected and still count down as they should. Voiding into an infinite cell no longer makes the number go up either.

All the Mods 10 (1.21.1)

  • Fixed the Infinity Condenser showing the missing-texture block in your inventory and in your hand. It was only missing its item model; the placed block was always fine.

Project Infinity (Forge 1.20.1)

  • Recipes that need a filled bucket now work when the system only stores the fluid. Pressing + on such a recipe used to leave the bucket slot empty even though the water and the empty buckets were both in the system. The bucket is now filled from the network for the transfer, and refilled after each craft — including shift-crafting.
  • Autocrafting with a bucket ingredient works too. A pattern whose ingredient is a filled bucket used to fail with "missing items", because Refined Storage only looks for the bucket as an item. It now counts buckets it could fill from stored fluid, and fills them when the task runs. Exporters and interfaces benefit from the same path.
  • Can be turned off with fillBucketsFromNetworkFluids in config/refinedelite-common.toml. With it off, everything behaves like 1.1.0.

All versions

  • The Infinity Condenser now has a tooltip explaining what it makes, what it consumes, and how to feed it. The Infinity Matrix explains what to do with it — it has no recipe on purpose, so no recipe browser could point at it before.

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