Refined Elite 1.1.0 — NeoForge 26.1.2
Curse Maven Snippet
What's new
1.1.0
Elite Patterns can no longer skip the crafting table a recipe belongs to.
- A pattern in Crafting mode is now checked against the real recipe list when you encode it. The output comes from the recipe, not from what you typed in the output slot. If no recipe matches the ingredients you laid out, the encode fails and says so in chat.
- The crafter must face the table the recipe belongs to. A 7x7 Extended Crafting or Avaritia recipe needs its own bench in front of the crafter again, exactly like crafting it by hand. Vanilla recipes need nothing.
- The right table is now picked up automatically: press
+on a recipe in JEI and the pattern remembers which bench that recipe's category belongs to. No slot, no ID, nothing to configure. A 13x13 recipe will not run on a 7x7 bench. - Processing patterns are untouched — the machine does the work there, nothing to verify.
- Both checks can be turned off in
config/refinedelite-common.toml(requireVerifiedRecipes,requireCraftingStation). - Patterns encoded before 1.1.0 carry no recipe and are rejected in Crafting mode — re-encode them. Processing patterns keep working.
Fixed: an Elite Pattern in a crafter showed the card instead of the item it makes (Forge). It now always shows the item; hold Shift for the card.
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