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Refined Prospecting

Completely overhaul mining by changing it into layer-based stone processing
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prospectoroverhaul-1.1.0.jar

File nameprospectoroverhaul-1.0.0.jar
Uploader
ZeFishyZeFishy
Uploaded
Jul 1, 2026
Downloads
26
Size
276.6 KB
Mod Loaders
Forge
File ID
8350243
Type
R
Release
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:refined-prospecting-1559453:8350243")

Learn more about Curse Maven

What's new

Prospector Overhaul 1.1.0 

Additions

  • Added XRFAnalyzerItem — right-click to scan the current chunk layer for rare rock deposits, returning one of four tier messages based on count; shift+right-click toggles chunk boundary display. (tier count and threshholds managable in configs)
  • Torch recipes have been altered; regular coal and charcoal no longer make torches, 1 torch can be made with 1 stick and 1 coal nugget.

Changes

  • Richness tier multipliers are now fully configurable per-tier per-property in WorldgenConfig under richness_multipliers; clamp values and miscellaneous world generation values have also been made configurable
  • StoneLayerChunkGenerator Pass 0 (vanilla ore stripping) now runs on every chunk load regardless of processed state, fixing vanilla ores appearing in ravine walls from adjacent chunk carvers
  • WorldgenConfig warnings added to fields where misconfiguration can cause unintended results

    note: this will probably be my final content-related update for a while. I plan to more towards more ambitious projects. Please let me know if there are any issues or changes with this version so I can patch them out.