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Recurrent Complex Volts

Continuation of Recurrent Complex - tons of structures, fully customizable
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RecurrentComplexVolts-1.12.2-2.0.1.2.jar

File nameRecurrentComplexVolts-1.12.2-2.0.1.2.jar
Uploader
AkiakAkiak
Uploaded
Sep 27, 2026
Downloads
757
Size
4.7 MB
Mod Loaders
Forge
File ID
8994659
Type
R
Release
Supported game versions
  • 1.12.2
  • 1.12.1
  • 1.12

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:recurrent-complex-volts-1505551:8994659")

Learn more about Curse Maven

What's new

2.0.1.2

  • Fixed multi-part structures generating inconsistent sections across chunks, including the reported MegaBattleTower issue.
  • Fixed a cause of excessive village lamp posts.
  • Reduced Natural Air processing overhead.
  • Fixed Cobweb Growth not working when Erosion and Vine Growth were both disabled.
  • Prevented some floating wall signs when Ruins removes their supporting blocks.
  • Fixed coordinate checks for rotated, mirrored and translated structures when avoidPlacerChunkGeneration is enabled.
  • Improved Ruins tooltips and configuration explanations.
  • Added optional generation diagnostics, disabled by default.

Existing configuration defaults are unchanged.

RLTweaker: We recommend disabling its Recurrent Complex integration. If keeping it enabled, use Generate Structures Partially: ON and Clean Structure Data: OFF. Restart after changing these settings.