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Recruits RTS Command

RTS-style unit selection and map orders for Villager Recruits
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recruitsrtscommand-0.1.0-beta.3.jar

File namerecruitsrtscommand-0.1.0-beta.3.jar
Uploader
mss1rmss1r
Uploaded
Oct 29, 2026
Downloads
254
Size
239.3 KB
Mod Loaders
Forge
File ID
9365114
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:recruits-rts-command-1713913:9365114")

Learn more about Curse Maven

What's new

- Added tactical squad symbols for infantry, ranged, cavalry and mixed units when zoomed out.
- Unified relation colors for unit dots and squad symbols and corrected symbol scaling with map zoom.
- Made move orders take priority over combat movement without changing the squad's aggression setting.
- Changed queued moves to wait for 80% of the troops to reach each waypoint.
- Improved stuck-route detection and retries and added a visible blocked-route status.
- Fixed ranged attack positioning and stopped pursuit when scouting contact is lost.
- Added movement, pursuit and failure states to selection information and squad tooltips.
- Fixed frame-rate-dependent camera movement and stale client state after leaving a world.
- Fixed cancellation of fire-zone gestures and stale selection hit areas.
- Cached squad cluster membership and added limits for map requests, route queues, fire zones and packet collections.
- Changed the minimum arrival radius to 4 blocks; the default remains 5.
- Updated the network protocol to 4. Update the mod on both the server and clients.