Recrafted-Moves-forge-1.20.1-1.3.1.jar
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What's new
Recrafted Moves 1.3.1 — Changelog
1. Full Punchy & Hold My Items Compatibility (3-Way Mode Switch)
- 3-Way First-Person Hands Switch (
Options -> Recrafted Animations -> Compatibility with other mods... -> First-person hands):Recrafted: Recrafted's native dual-arm system renders your first-person hands, 3D grip arms, combat stances, parkour, climbing, and world interactions. Punchy / Hold My Items are temporarily switched off in memory for the first-person hand pass only without modifying their saved config files on disk.Both (Mixed): Punchy / Hold My Items render everyday idle, walk, and standard attack hands, while Recrafted seamlessly takes over during Recrafted-exclusive actions (Moves & Kicks, Ledge Hang & Shimmy, Wall-Run, Free Wall-Climbing, Boxing & Two-Handed Weapon Guards, Power Throws & Catches, Item Inspect scenes, Two-Handed Crossbow Reload, Glider flight, Sprint-Turn Skid, Wet Shake-Off, and World Interactions).Punchy / Hold My Items(Other Mod): The external mod always renders first-person hands; Recrafted suppresses both its first-person arms and look-down torso geometry so a second layer of arms or shoulder clipping never appears, while preserving camera inertia, kicks, and look-down legs.
- Hardened Punchy Integration:
- Added resilient reflective lookup for
PunchyConfig.DATAandenableModacross all Punchy builds with frame-level suppression guards, allowing instant in-game mode switching without restarting the client.
- Added resilient reflective lookup for
2. Upgraded Native First-Person Dual-Hand System ("Recrafted Hands")
- Unarmed 4-Beat Boxing Combo & Cold-Start Fix:
- Fixed an issue where throwing an unarmed punch from a cold stance (
boxStance == 0) started the off-hand from(0, 0, 0)instead of the boxing guard base. Both hands now immediately initialize their boxing stance base on any unarmed punch (Jab -> Cross -> Hook -> Knockout Uppercut). - Enhanced the 4th-beat off-hand Knockout Uppercut Finisher with a deeper wind-up dip, higher vertical follow-through, deeper forward reach, and corkscrew wrist supination.
- Fixed an issue where throwing an unarmed punch from a cold stance (
- Bare-Hand Block Knocking:
- Added a dedicated knuckle-knocking punch stroke when breaking blocks or punching trees bare-handed, complete with surface-bite micro-recoil and an off-hand balance brace.
- First-Person Parkour & Dual-Hand Climbing:
- Ladders & Vines: Both hands now perform alternating hand-over-hand rung reaches and pull-downs in opposite phase with subtle camera pull-up roll.
- Free Wall-Climbing: Both hands are raised onto the rock face in first person, reaching and pulling alternately with lateral shifts when traversing sideways.
- Wall-Run & Wall-Slide: The wall-side hand reaches out to brush and tap the wall in rhythm with your stride while the outer hand pumps, and braces against wall friction during wall-slides.
- First-Person World Interactions & Locomotion Polish:
- World Interactions:
- Doors & Gates: Reaching out to push the door open with the palm.
- Levers: Grabbing and pulling the lever handle down.
- Buttons & Bells: Crisp button tap and overhead bell strike.
- Chests: Two-handed lid lift — both hands reach under the chest lid and lift it upward together.
- Sprint-Turn Skid & Wet Shake-Off: Dual-hand balance flare on sharp sprint stops and high-frequency water droplet flicking on both hands after emerging from water.
- Athletic Sprint Pumping, Airborne Balance & Hard-Landing Brace: Improved opposite-phase runner's arm pumping when sprinting unarmed, wind-milling off-hand balance when falling fast, and shock-absorbing off-hand dip on hard landings.
- Weight-Aware Weapon Draw & 3D Arm on Tridents: Added depth settle and off-hand scabbard/balance touches when drawing blades or heavy tools, and attached the 3D player arm to raised Tridents while charging a throw.
- World Interactions:
3. Settings UI Layout Fix
- Fixed Button & Panel Overlapping at High GUI Scales (
GUI Scale 1–4 / Auto):- Pinned the header (Master switch) and footer (
Compatibility with other mods...,Move guide...,Done,Replay first steps) in the main settings screen and placed the 22 toggle buttons andIntensityslider inside a scissor-clipped scrollable viewport with mouse-wheel and draggable scrollbar support. - Made vertical row spacing adaptive to window height in the
Compatibilityscreen.
- Pinned the header (Master switch) and footer (
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
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