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Recrafted Moves

Bring your player to life with first- and third-person animations, stamina-based melee moves, dodges, parries and parkour.
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Recrafted-Moves-forge-1.20.1-1.3.1.jar

File namerecrafted-moves-1.3.1.jar
Uploader
FitalsFitals
Uploaded
Oct 30, 2026
Downloads
43
Size
1.0 MB
Mod Loaders
Forge
File ID
9375631
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:recrafted-moves-1732590:9375631")

Learn more about Curse Maven

What's new

Recrafted Moves 1.3.1 — Changelog

1. Full Punchy & Hold My Items Compatibility (3-Way Mode Switch)

  • 3-Way First-Person Hands Switch (Options -> Recrafted Animations -> Compatibility with other mods... -> First-person hands):
    • Recrafted: Recrafted's native dual-arm system renders your first-person hands, 3D grip arms, combat stances, parkour, climbing, and world interactions. Punchy / Hold My Items are temporarily switched off in memory for the first-person hand pass only without modifying their saved config files on disk.
    • Both (Mixed): Punchy / Hold My Items render everyday idle, walk, and standard attack hands, while Recrafted seamlessly takes over during Recrafted-exclusive actions (Moves & Kicks, Ledge Hang & Shimmy, Wall-Run, Free Wall-Climbing, Boxing & Two-Handed Weapon Guards, Power Throws & Catches, Item Inspect scenes, Two-Handed Crossbow Reload, Glider flight, Sprint-Turn Skid, Wet Shake-Off, and World Interactions).
    • Punchy / Hold My Items (Other Mod): The external mod always renders first-person hands; Recrafted suppresses both its first-person arms and look-down torso geometry so a second layer of arms or shoulder clipping never appears, while preserving camera inertia, kicks, and look-down legs.
  • Hardened Punchy Integration:
    • Added resilient reflective lookup for PunchyConfig.DATA and enableMod across all Punchy builds with frame-level suppression guards, allowing instant in-game mode switching without restarting the client.

2. Upgraded Native First-Person Dual-Hand System ("Recrafted Hands")

  • Unarmed 4-Beat Boxing Combo & Cold-Start Fix:
    • Fixed an issue where throwing an unarmed punch from a cold stance (boxStance == 0) started the off-hand from (0, 0, 0) instead of the boxing guard base. Both hands now immediately initialize their boxing stance base on any unarmed punch (Jab -> Cross -> Hook -> Knockout Uppercut).
    • Enhanced the 4th-beat off-hand Knockout Uppercut Finisher with a deeper wind-up dip, higher vertical follow-through, deeper forward reach, and corkscrew wrist supination.
  • Bare-Hand Block Knocking:
    • Added a dedicated knuckle-knocking punch stroke when breaking blocks or punching trees bare-handed, complete with surface-bite micro-recoil and an off-hand balance brace.
  • First-Person Parkour & Dual-Hand Climbing:
    • Ladders & Vines: Both hands now perform alternating hand-over-hand rung reaches and pull-downs in opposite phase with subtle camera pull-up roll.
    • Free Wall-Climbing: Both hands are raised onto the rock face in first person, reaching and pulling alternately with lateral shifts when traversing sideways.
    • Wall-Run & Wall-Slide: The wall-side hand reaches out to brush and tap the wall in rhythm with your stride while the outer hand pumps, and braces against wall friction during wall-slides.
  • First-Person World Interactions & Locomotion Polish:
    • World Interactions:
      • Doors & Gates: Reaching out to push the door open with the palm.
      • Levers: Grabbing and pulling the lever handle down.
      • Buttons & Bells: Crisp button tap and overhead bell strike.
      • Chests: Two-handed lid lift — both hands reach under the chest lid and lift it upward together.
    • Sprint-Turn Skid & Wet Shake-Off: Dual-hand balance flare on sharp sprint stops and high-frequency water droplet flicking on both hands after emerging from water.
    • Athletic Sprint Pumping, Airborne Balance & Hard-Landing Brace: Improved opposite-phase runner's arm pumping when sprinting unarmed, wind-milling off-hand balance when falling fast, and shock-absorbing off-hand dip on hard landings.
    • Weight-Aware Weapon Draw & 3D Arm on Tridents: Added depth settle and off-hand scabbard/balance touches when drawing blades or heavy tools, and attached the 3D player arm to raised Tridents while charging a throw.

3. Settings UI Layout Fix

  • Fixed Button & Panel Overlapping at High GUI Scales (GUI Scale 1–4 / Auto):
    • Pinned the header (Master switch) and footer (Compatibility with other mods..., Move guide..., Done, Replay first steps) in the main settings screen and placed the 22 toggle buttons and Intensity slider inside a scissor-clipped scrollable viewport with mouse-wheel and draggable scrollbar support.
    • Made vertical row spacing adaptive to window height in the Compatibility screen.

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