Recompile 0.19.0
Curse Maven Snippet
What's new
Something else does the clearing. v0.17.0 made clearing a mound fast and v0.18.0 gave you places to walk to. This one takes the job off your hands: a machine that works a square of chunks while you are somewhere else. There is also a counter that pays scrip for what you build, and the Sledgehammer can finally win a fight it starts.
The Sledgehammer swings back
- The Sledgehammer is a weapon now, not only a demolition tool. It always hit harder than a sword per swing, but it swings half as often, so it lost every fight it started. The hit is heavier to pay for the wait, and it knocks what it hits away from you, further the better the head.
- It gets through a shield, locking one out for the same five seconds an axe does.
- It takes enchantments at last, having accepted none at all before: Sharpness and its cousins, Knockback on top of the knockback it already has, Looting, Fire Aspect, Efficiency, Unbreaking and Mending. Not Silk Touch or Fortune, which do nothing to any of the three blocks it mines.
The Scrap Hauler
The Hauler gathers at half the Garbage Vacuum's pace. It works unattended; the tool in your hand should still be the faster way to clear a pile you are standing next to.
The Hauler has its own voice. It hums while it works, thumps as it takes a block, and the Depot latches audibly when it lets it out or takes it back. Recall is the deploy run backwards, so the two sound like one mechanism.
The Depot's work area is a square of chunks, set from its screen with a plus and a minus, from just its own chunk up to a limit the pack can raise. The Hauler works the surface of those chunks: whatever sits on top of each column.
A robot that gathers garbage for you. Find a Broken Hauler in Bulky Waste, pry it out, and tear it down at the Teardown Workbench: one find teaches both Blueprints. Craft the Hauler Depot and the Scrap Hauler, place the Depot, put the Hauler in its slot and press Deploy. It drives out, takes whole garbage blocks from around the Depot, and brings them back when it is full or out of work.
Whole blocks only, and only into the Depot. It never sorts in the field, so the Trommel is still the machine that does that, and the Depot pushes what comes back straight into the Scrap Network. The Depot's hold is a buffer for when the network is behind, not a chest.
Solar in the field, charged while docked. It idles on sunlight and charges faster from a Depot with a generator against it, but the Depot needs no power at all: a Hauler docked under open sky charges from the sun the same way it does out there. When it runs flat it parks where it stands and moves again once the sun has put enough back.
It wakes itself. When the mounds around the Depot regrow, it goes back to work with nobody pressing anything.
It cannot be destroyed, but it can get stuck. Nothing hurts it and nothing hunts it; it keeps away from fire, lava and leachate, and climbs out of anything that collapses on it. If it strands itself anyway, Recall brings it straight home, cargo and all.
One Hauler per Depot, and it stays put while it is out. The slot locks until the machine is home; breaking the Depot recalls it first, so you never lose one and never get two.
Works only while the chunks are loaded. It force-loads nothing. Walk far enough away and it waits where it is until you come back.
The market
- Two terminals and an account. The Sell Terminal buys components and finished goods - a Pump, a Motor, a Bulb, a Battery, a Clean Mattress, the machine parts - and credits your balance in company scrip. The Buy Terminal sells Blueprints against that balance. Scrip is never an item: it cannot be dropped, stored in a chest or lost on death, and a hopper cannot sell for you.
- The screen quotes what a load pays before you sell it. Raw scrap and anything pressed straight from junk are refused at the slot, so junk still has no price and its only sink is still the Burn Barrel.
- A bought Blueprint is the same sheet fragments make. You still need every material and the Scrap Crafting Table; you are paying past the fragment grind, not past the gate.
- Both are learned from a Broken Terminal pried out of Bulky Waste and torn down at the Teardown Workbench. One find teaches both.
- Every sellable thing carries its price on its own tooltip, per item and per stack, so you can tell what is worth carrying home without walking to a terminal. Nothing shows on things the market will not take.
- The Buy Terminal also sells a few things outright, not just the knowledge to make them. A Totem of Undying (2,500 scrip) has no other source in this world at all - totems come off evokers and there are no raids here. A heavy core (3,000 scrip) is the same story with trial chambers, and it is the mace's head rather than the mace: the handle is a breeze rod, which you already fire in the Sintering Kiln, so buying the core finishes a chain instead of skipping it. A Bucket of Powder Snow is sold as knowledge instead (600 scrip): buy the sheet, then make one from a bucket and four snowballs, which is the first blueprint in the game that is bought rather than earned by tearing something down.
- A pack changes all of it without a mod release: what sells is
#recompile:sellable, what it pays is therecompile:scrip_valuedata map, and every line of the Buy Terminal's stock is onerecompile:market_offerrecipe file.
This mod has no additional files

