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Recompile

A survival mod in a dead garbage world: pick through the trash for parts, tear found items down to relearn their recipes, and reclaim the wasteland back to life - grass, crops, trees.
01-garbage-world.jpg

01-garbage-world.jpg

23-smokestack.png

23-smokestack.png

05-scrap-bins-and-barrels.png

05-scrap-bins-and-barrels.png

02-museum.png

02-museum.png

03-machine-wall.png

03-machine-wall.png

Description

There is no ore, no trees and no water. The ground is coarse dirt, and everything standing on it was thrown away by somebody who lived here first.

You start by pulling things out of the mounds with your hands. A block gives up one item at a time and crumbles after a few pulls.

Bulky waste opened with a prybar: a washing machine, a printer, a filing cabinet.

Buried in the mounds are whole objects. A prybar opens one and you get a washing machine, a printer, a filing cabinet.

Take it apart at the Teardown Workbench and you get two things: what it was made of, and an idea of how it was made. Four ideas about a mattress and you can make a mattress again.

The materials are the easy part. What you are actually recovering is how the thing was made.

Scrap bins, each bound to one material, with barrels for the overflow.

A bin takes the first thing you put in it and nothing else after that. Stand a few side by side and everything you sort goes where it belongs.

Later you throw the garbage at a machine and walk away, and it is sorted when you come back.

Grass spreading back, with the dump still standing behind it.

Grass does not grow here. A Grass Spreader puts it down, and it goes back to coarse dirt at the edges unless something holds the line: plants, then wet farmland, then trees.

Trees hold it permanently. Getting a tree means a Tree Nursery, because no sapling can be found anywhere in this world.

Once there is grass, leave bait on it and walk away. Nothing comes while you are standing there. What turns up depends on the bait and on what is growing around it.

A sewer run. Leachate down the middle, dry brick either side, silt in the corners.

A square of pale concrete with a rusted plate in it. The plate comes up with a prybar, and there is a ladder under it.

Brick corridors with a channel of leachate down the middle. Mushrooms in the damp, silt in the corners, mossy brick at the waterline. The rooms are lit. The corridors are not.

The sump: standing leachate, no lamp, and a drowned spawner on the walkway.

Every channel runs downhill to the same room. Leachate deep enough to go over your head, no lamp, and a drowned spawner on the walkway. There is an echo shard in the silt at the bottom of every sewer, and nowhere else in the world.

Of course turtles live down there.

Tailings impoundments with decant ponds, drums at the toe.

Keep going past the demolition yard and the ground turns sallow. Somebody buried the things nobody would take: mill tailings in flat-topped heaps, steel drums with the radiation symbol stencilled on them, and the household objects that were quietly radioactive the whole time.

Cooling tower

Mill tailings, waste drums and uranium glass, with the finds behind.

A radium dial clock. A smoke detector. Thoriated welding rods. Uranium glass.

Nothing out here grows back. You strip a dump and move to the next one.

Smokestack

The overworld is a dump you clear. The Nether is a dump you mine.

Every column is full, floor to ceiling. No caverns, no lava sea, nothing to fall off. Fortresses and bastions are down there, buried in it, and the only way in is obsidian you made yourself out of the slag your own furnace rakes off.

The machine tier, built by stacking components on a core.

The machines are multiblocks. You place a core, stack parts on it, and it forms where it stands.

A trommel sorts. A separator divides. A pulverizer grinds. A kiln presses powder back into something solid. A cupola melts scrap down into iron, and rakes off slag while it does.

Recovered paintings over pedestals holding found objects.

You can pull a Van Gogh out of a bin bag. Six real paintings are down there, and the one you find is the one that goes on your wall. A puzzle cube in nine pieces, never together. A toy car, a gold coin, a wrapped present, an avocado.

Amber turns up with something caught in it. Read four of the same creature and you have its spawn egg.

Worth knowing

  • Alpha, and still being worked on. The numbers are not balanced yet.
  • Start a new world when you update. New regions do not appear in one you have already been to.
  • The End is closed. The Nether is not.
  • Works with AE2, Powah, Simple Magnets and Ender IO. Each of them needs something this world does not hand out, and each has a way in here. None of them are required.
  • JEI and Jade plugins, and an in-game guidebook with 3D multiblock pages.

Links

Art sourced from elsewhere is public domain or CC0. Mod content is MIT.

The Recompile Team

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