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Recipe Tracker HUD

Recipe Tracker helps you keep track of the items you need to craft any recipe, directly in your game.
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recipes_hud-0.2.0-neoforge-1.21.1.jar

File namerecipes_hud-0.2.0-neoforge-1.21.1.jar
Uploader
dggcodingdggcoding
Uploaded
May 6, 2026
Downloads
180
Size
1.9 MB
Mod Loaders
NeoForge
File ID
8050236
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:recipe-tracker-hud-client-side-1531745:8050236"

Learn more about Curse Maven

What's new

🆕 Multiple Recipe Tracking (up to 5)

  • You can now track up to 5 recipes simultaneously. The HUD stacks them vertically, one per row.
  • A greedy craftability algorithm evaluates each recipe in order of entry: if you have enough items for a recipe, it marks it with a and "consumes" those items from the pool, so the next recipe is checked against the remaining stock.
  • Ingredients are aggregated across all tracked recipes: if two recipes both need sticks, the HUD shows a single row with the combined total.

📳 HUD visible in any screen

→ Auto-fill crafting grid

  • When a recipe is crafteable (has ✔), an arrow button (→) appears to the right of its row while a menu is open.
  • Clicking the arrow automatically places the ingredients in the correct slots of the crafting grid.
  • Works in both inventory (2×2) and crafting table (3×3). Shaped recipes are placed in the correct positions.
  • Only available when the current screen has a crafting grid.

🗑️ Per-recipe remove button

  • Each recipe row in the HUD now shows a × button (red, to the right of the row) when a menu is open. Clicking it removes only that recipe from the tracking list.

🔍 Item Search Screen improvements

  • Multi-select: clicking an item marks it (green border) without closing the screen. Click again to deselect.
  • Confirm with (applies all pending selections) or cancel with . The ✓ button is disabled until at least one item is selected.
  • Counter (X/5) in the title shows how many slots are already used (confirmed + pending). Turns red when full.
  • Panel is fully opaque so it covers the background blur completely.
  • The list stays open until you explicitly confirm or cancel.

Auto-remove on completion

  • Each recipe is individually removed as soon as its result item appears in the player’s inventory.

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