recipes_hud-0.2.0-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
🆕 Multiple Recipe Tracking (up to 5)
- You can now track up to 5 recipes simultaneously. The HUD stacks them vertically, one per row.
- A greedy craftability algorithm evaluates each recipe in order of entry: if you have enough items for a recipe, it marks it with a ✔ and "consumes" those items from the pool, so the next recipe is checked against the remaining stock.
- Ingredients are aggregated across all tracked recipes: if two recipes both need sticks, the HUD shows a single row with the combined total.
📳 HUD visible in any screen
→ Auto-fill crafting grid
- When a recipe is crafteable (has ✔), an arrow button (→) appears to the right of its row while a menu is open.
- Clicking the arrow automatically places the ingredients in the correct slots of the crafting grid.
- Works in both inventory (2×2) and crafting table (3×3). Shaped recipes are placed in the correct positions.
- Only available when the current screen has a crafting grid.
🗑️ Per-recipe remove button
- Each recipe row in the HUD now shows a × button (red, to the right of the row) when a menu is open. Clicking it removes only that recipe from the tracking list.
🔍 Item Search Screen improvements
- Multi-select: clicking an item marks it (green border) without closing the screen. Click again to deselect.
- Confirm with ✓ (applies all pending selections) or cancel with ✗. The ✓ button is disabled until at least one item is selected.
- Counter (X/5) in the title shows how many slots are already used (confirmed + pending). Turns red when full.
- Panel is fully opaque so it covers the background blur completely.
- The list stays open until you explicitly confirm or cancel.
Auto-remove on completion
- Each recipe is individually removed as soon as its result item appears in the player’s inventory.
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