promotional bannermobile promotional banner

Realistic TNT Physics

Adds realistic TNT explosions with scalable shockwaves, debris physics, linked charges, and remote detonation.
Back to Files

Realistic_TNT_Physics-1.20.1-1.2.0

File nameRealistic_TNT_Physics-1.20.1-1.2.0.jar
Uploader
NerivoOneMCNerivoOneMC
Uploaded
Aug 3, 2026
Downloads
115
Size
1.1 MB
Mod Loaders
Forge
File ID
8567541
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:realistic-tnt-physics-1614737:8567541")

Learn more about Curse Maven

What's new

# Changelog

## Realistic TNT Physics 1.20.1-1.2.0

### Added

- Added the Junkers Ju 88 A-4 bomber aircraft.
- Added support for up to two passengers.
- Added a front pilot seat and a rear passenger seat.
- Only the front-seat pilot can control the aircraft.
- Added throttle, steering, pitch, landing gear, storage, and bomb-release controls.
- Added coal-based aircraft fuel consumption.
- Added ground taxiing, takeoff, flight, gliding, stalling, landing, and crash behavior.
- Added gravity, lift, aerodynamic drag, momentum, and forward-direction flight physics.
- Added a terrain-relative aircraft altitude display.
- Added support for loading and carrying up to two aerial bombs.
- Added aircraft durability and damage from direct attacks, collisions, hard landings, projectiles, shockwaves, and explosions.
- Added detailed collision regions for the fuselage, cockpit, wings, engines, landing gear, and tail.
- Added physical aircraft destruction.
- Aircraft model objects now separate into independent wreckage entities when durability reaches zero.
- Wreckage inherits the aircraft's velocity and destruction force.
- Wreckage is affected by gravity, rotation, and terrain collision.
- Wreckage is automatically removed after 20 seconds.
- Added blast-resistant blocks, doors, glass blocks, glass panes, and armor.
- Added the Tactical Rocket Launcher.
- Added High-Explosive Tactical Rockets.
- Added Aerial Bombs.
- Added Attachment Bombs.
- Added crafting recipes for the new equipment, weapons, ammunition, and aircraft-related items.
- Added a first-join guide book describing the mod's main systems.

### Changed

- Increased the maximum linked TNT yield to 65,536 tonnes.
- Updated linked TNT explosions to work over greater distances and across unloaded areas.
- Improved distance-based explosion sound timing and volume.
- Improved directional explosion flashes.
- Improved air-pressure and ground shockwave rendering.
- Improved early-stage hot smoke and later-stage black smoke effects.
- Improved block destruction and debris behavior based on blast energy, resistance, mass, and distance.
- Updated blast-resistant block recipes to use iron ingots instead of iron blocks.
- Updated blast-resistant recipes to use crying obsidian instead of netherite.
- Aircraft movement is now always based on the direction of the aircraft's nose.
- Raising or lowering the nose changes the aircraft's pitch instead of directly changing its altitude.
- Reducing engine output now reduces thrust and lift instead of forcing a minimum flight speed.
- Aircraft without sufficient speed now lose lift and descend under gravity.
- Aircraft controls and physical movement are processed using server-authoritative movement.
- Aerial bombs can only be loaded while the aircraft is unoccupied and on the ground.
- Right-clicking an unoccupied aircraft with an Aerial Bomb now loads it instead of placing or dropping it.
- Loaded bombs are released from their actual mounting positions.
- Dropped bombs inherit the aircraft's direction, rotation, and momentum.
- Aircraft destruction no longer drops the complete aircraft as an item.
- Mounted passengers are forcibly dismounted before the aircraft is destroyed.
- Aircraft can now be destroyed while passengers are mounted.

### Fixed

- Fixed the aircraft failing to move while a player was mounted.
- Fixed aircraft movement stopping or becoming unresponsive because of lost control packets.
- Fixed the aircraft moving backward when it should only move forward.
- Fixed incorrect throttle behavior while using the W and S keys.
- Fixed the aircraft continuing to operate without fuel.
- Fixed the aircraft nearly hovering at approximately 4 m/s when engine output reached zero.
- Fixed missing gravity acceleration during powerless flight.
- Fixed incorrect lift and stall behavior at low speed.
- Fixed the aircraft repeatedly moving forward and backward because of conflicting position synchronization.
- Fixed the aircraft moving abnormally after the pilot dismounted.
- Fixed the aircraft being launched a large distance when a player dismounted in mid-air.
- Fixed delayed vehicle position packets producing extreme aircraft velocity.
- Fixed the aircraft's rendering position jumping during landing.
- Fixed the aircraft's rendering position changing after passengers dismounted.
- Fixed the aircraft model appearing slightly above the ground.
- Fixed the aircraft's displayed altitude using an inaccurate reference position.
- Fixed the pilot seat being offset to the right side of the cockpit.
- Fixed the rear passenger position.
- Fixed passenger positions changing when the aircraft rotated or pitched.
- Fixed the aircraft becoming impossible to destroy while occupied.
- Fixed aircraft explosion damage not being applied.
- Fixed aircraft shockwave damage not being applied.
- Fixed the aircraft disappearing without producing wreckage.
- Fixed large wreckage pieces not rendering because of an insufficient tracking or culling range.
- Fixed wreckage entities not receiving their correct object type, movement, and rotation data.
- Fixed aircraft components failing to separate into independent physical entities.
- Fixed aerial bombs spawning above the wings when released.
- Fixed duplicated bombs being created during bomb release.
- Fixed aerial bombs facing the wrong direction while mounted.
- Fixed right-clicking the aircraft from the cockpit causing an unmounted bomb to fall and explode.
- Fixed aerial bombs being placeable while attempting to load the aircraft.
- Fixed loaded bombs being released from incorrect coordinates.
- Fixed aircraft collision boxes not matching the rendered model.
- Fixed entities passing through major sections of the aircraft.
- Fixed F3+B debug collision rendering not matching the aircraft's actual collision regions.
- Fixed landing gear and ground-clearance offsets.
- Fixed several client/server movement desynchronization issues.
- Fixed aircraft position corrections causing visible jitter.
- Fixed stale control inputs remaining active after the pilot dismounted.
- Fixed the aircraft being removed before all wreckage entities were successfully created.

This mod has no related projects