The game is too easy? No problem. This mod adds several new difficulty levels to Minecraft. After peaceful, easy, normal hard, there is now (in order) expert, nightmare, fiendish, cataclysmic, pandemonium, unutterable and insurmountable. I do not recommend going straight to insurmountable difficulty. I picked these names for a reason. The old pandemonium difficulty from version 0.1 is a cakewalk compared to insurmountable. And that is already really really hard.
Here is what happens:
Expert:
-Mob damage factor 1.5
-Arrows have a 1% chance to poison the player
-Mobs have a 20% larger following range
-Skeletons have a 60% larger following range
-Zombies have a 10% chance to spawn with an iron shovel or sword
-Skeleton arrows are more accurate and fly 50% faster
Nightmare:
-Mob damage factor 2
-Arrows have a 2% chance to poison the player
-Mobs have a 40% larger following range
-Skeletons have a 120% larger following range
-Zombies have a 15% chance to spawn with an iron shovel/sword or a diamond sword
-Mobs do not despawn that easily
-Mobs are 5% faster
-Spiders can trap players in cobwebs if they are close
Fiendish:
-Mob damage factor 3.5
-Arrows have a 5% chance to poison the player
-Mobs have a 60% larger following range
-Skeletons have a 180% larger following range
-Zombies have a 20% chance to spawn with a weapon (including diamond axe now)
-Mobs are 10% faster
-Torches cannot be placed
-Placing lava might spawn a blaze
-Zombies break blocks
-Creepers spawn charged
Cataclysmic:
-Mob damage factor 5
-Arrows have a 10% chance to poison the player
-Mobs have a 80% larger following range
-Skeletons have a 240% larger following range
-Zombies have a 25% chance to spawn with a weapon
-Mobs are 15% faster
-Creepers can launch TNT at the player
-nights are longer
-the equipment of zombies and skeletons can have strong enchantments
-zombie pigmen are always pissed
Pandemonium:
-Mob damage factor 8
-Arrows have a 20% chance to poison the player
-Mobs have a 100% larger following range
-Skeletons have a 300% larger following range
-Zombies have a 30% chance to spawn with a weapon
-Mobs are 20% faster
-Creepers have an explosion strength of 8
-short days, nights stay forever until the player sleeps
-zombies can build
-3% chance for an enderman in the end or a zombie pigman in the nether to be replaced by a stray
-mobs sense players through walls in a range of 16 blocks
Unutterable:
-Mob damage factor 12
-Arrows have a 50% chance to poison the player
-Mobs have a 120% larger following range
-Skeletons have a 400% larger following range
-Zombies have a 45% chance to spawn with a weapon
-Mobs are 25% faster
-short day followed by eternal night
-zombies have a 12.5% chance of spawning more zombies when damaged by a player.
-sleeping is not possible
-zombies have a 5% chance to spawn with a lava bucket
-5% chance for an enderman in the end or a zombie pigman in the nether to be replaced by a stray
-mobs sense players through walls in a range of 32 blocks
Insurmountable:
-Mob damage factor 16
-Arrows have a 100% chance to poison the player
-Mobs have a 150% larger following range
-Skeletons have a 500% larger following range
-Zombies have a 60% chance to spawn with a weapon
-Mobs are 30% faster
-instant and eternal night
-zombies have a 25% chance of spawning more zombies when damaged by a player
-zombies have a 15% chance to spawn with a lava bucket
-10% chance for an enderman in the end or a zombie pigman in the nether to be replaced by a stray
-mobs sense players through walls in a range of 128 blocks
I have heard of a bunch of awesome ideas to add. One thing i really want to improve are zombie hordes. If you have some good ideas which buffs Zombies should get if they are in large groups, let me know.
Pretty underrated
Very nice mod
The mod doesnt seem to save it difficulty on servers, I mean, there is 10 difficulties, but on the server properties I can only set from peaceful to hard, and with ingame commands, up to insourmountanle, but when it restarts, i have to insert it again
Any fix?
Is there a way to keep the day/night lengths intact? Otherwise, the mods great
As many others are saying, I'd like to see this updated to current versions. I don't think it's much to ask given the nature of the mod is quite simple and vanilla, but I'm no expert. If you did, I'd be eternally greatful, as my biggest problem with minecraft is it's too easy, and this mod would make it so I could actually play it for more than an hour before quiting.
Can you make it 1.16.4 please? Im trying to make a modpack with this mod. The only reason why is because i want to change the difficulty level with this mod.
1.17.1 forge i would love that for my new smp
please, update this to 1.16.5 if possible,
Hello everyone, I am having problems putting this mod inside a server, it always ends up crashing, do you know any other similar mod that can replace this?
I am having this same issue. I was wondering if anybody knows a fix to it
In reply to Xra_the_ice_king:
here is fixed version :)
h*ttps://w*ww.mediafi*re.com/file/oaa11rd*v4bkzr3m/moredifficultylev*els-0-2-1-12-2%2528fix*ed%2529.jar/file
remove the character *
Hi everyone
I need some help with this mod
Every time I try to start my server with this mod loaded, it crashes
if someone can help me fixing that please contact me on discord JR@5232
Great mod at least
In reply to jules_remy:
In reply to jules_remy:
here is fixed version :)
h*ttps://w*ww.mediafi*re.com/file/oaa11rd*v4bkzr3m/moredifficultylev*els-0-2-1-12-2%2528fix*ed%2529.jar/file
remove the character *
Great mod bro!
I really like this mod! Keep up the great work!
Hope this mod gets updated to 1.16.3 and onwards, this is such a must have mod! I love it keep up the great work!
In reply to Forge_User_87620350:
Will probably do an update for 1.16.4 when it comes out, since that will be the latest version until mid 2021.
Hey man can you add config file? I'm mainly interested on zombie being able to break/ build blocks but am not definitely interested in skeleton snipers that have sixth sense.
In reply to nerve20:
Thats a cool idea. A custom difficulty so to speak.