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Realistic Inventory Plus

Your inventory comes from the clothes you wear.
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realistic_inventory-fabric-1.21.1-1.0.0.jar

File namerealistic_inventory-fabric-1.21.1-1.0.0.jar
Uploader
beyazkuyrukbeyazkuyruk
Uploaded
Oct 23, 2026
Downloads
7
Size
360.1 KB
Mod Loaders
Fabric
File ID
9299955
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:realistic-inventory-plus-1751146:9299955"

Learn more about Curse Maven

What's new

1.0.0

The first full release. Everything since 0.8.2.

New
- Tailor villager: a villager next to an unclaimed Tailor Table becomes a Tailor. Novices sell cloth, leather, bone needles and awls; apprentices sell shirts, thin shirts, long underwear, cloth trousers and iron needles; journeymen sell belts, back straps, leather pouches and small pouches; experts sell cloth vests, jackets and backpack compartments; masters sell coats, waxed ponchos and backpacks. Tailors buy string, wool, rabbit hide, cloth, leather, iron and honeycomb so they can level up.
- Advancement: "This Tailor Mends Their Own Seams", for making something at the Tailor Table. It opens the mod's own advancement tab.

Changes
- Picked up items now go into your pockets in every mode once your hands are full, Realistic included: hands first, then open pockets. Inner pockets under an outer layer stay locked in Realistic mode. Existing config files are updated once so `realistic.autoPickup` becomes `true`; set it back to `false` if you prefer the old behavior.
- The off hand is now a target for everything that moves items from a container to you, not only for clicks on the off hand: shift-click from chests, workstations, crafting and furnace results and the mod's own screens fills the main hand first, then the off hand (then the bag slots in Semi-Realistic). Double-click collecting also takes matching items from the off hand. Closed slots stay closed.

Fixes
- With AppleSkin, the held food preview in the hunger column flashes again like in AppleSkin itself (fading in and out over the icons it would fill) instead of looking already eaten. The saturation preview flashes the same way, and the exhaustion strip is drawn semi-transparent like AppleSkin's. AppleSkin's maximum flash brightness setting is respected.