realisticdeath-forge-1.20.1-0.1.1
Curse Maven Snippet
What's new
๐ Realistic Death 0.1.1 โ more ways to die, your way
Forge 1.20.1 ยท client-side, or client + server for synced deaths and advancements
โ๏ธ Options
- ๐๏ธ In-game config screen: Mods โ Realistic Death โ Config. Every option starts as the mod is designed; anything you change shows in yellow with its own reset button, plus Reset to defaults
- ๐งธ Gore level: None (only the ragdoll: no blood, no wounds, nothing torn off) ยท Low ยท Normal (default) ยท High (even more blood)
- โฐ๏ธ Bodies and their blood now stay for 15 minutes by default (adjustable up to an hour); rain and the Nether take minutes to wash blood away, not seconds
- Toggles for dismemberment, burning bodies, slow motion, hiding the HUD, muffled sound, flies and weather on bodies
๐ฉธ New deaths
- ๐ช Axe beheading (Sharpness V or a critical hit): the head rolls away on its own โ and in first person your camera rolls with it โ while the neck gushes
- โ๏ธ Critical sword cut: a clean, deep cut that can take an arm off, with a dry ring of steel
- ๐บ Wolf pack: bites from every side and clothes torn open
- ๐ท๏ธ Cave spider: two fang holes and green venom veins
- ๐ Bees: dozens of swollen stings with the stingers still in, the body swelling
- ๐ง Zombie / drowned bite: on the neck or arm โ and the skin slowly turns grey-green
- ๐ Ender Dragon: purple burns and embers, thrown far
- ๐ Wither skeleton: cuts blackened by wither, dark veins creeping from them
- โ๏ธ Ghast / blaze fireball: one side burnt where it struck, the clothes burning
- ๐ง Powder snow: frozen stiff standing, encased in ice โ it thaws near torches, fire or lava, drips, then collapses
- ๐ Magma: burnt soles and legs, smoking feet
- ๐จ Anvil / stalactite: the head or the whole body flattened
- ๐ฆด Falling more than 40 blocks: bones broken at impossible angles, a crunch and a big splash of blood
- ๐ก Pufferfish: swollen body, green and yellow spots
- ๐ฑ Channeling trident: the lightning's scars, and the trident stays stuck in the body
- ๐ Firework: coloured burns and sparks
- ๐งจ TNT under your feet: blown high into the air, scorched from below, the body often burst open and soaked in blood, an arm or a leg torn off, the armor shattering
- ๐ฅ Now and then a point-blank creeper blast is worse than usual: the body burst open, a pool of blood under it
- ๐ Starvation: thin and pale, sunken eyes
๐ฒ More variety
- Falling over is different every time: straight back, spun round, the knees giving way, or a stagger to one side
- ๐ Torn clothes: cuts, bites, claws and burns rip holes in the jacket and sleeves โ even shirts painted on the skin
- ๐ Muffled sound while you are dead
๐ Advancements
- 14 new advancements: Realistic Death (your first death), Ten Ways to Die, Frequent Flyer, Heads Will Roll, Pincushion, Into the Void, Lightning Rod, Ice Statue, Buried Alive, Not Today, Every Bone in Your Body, Sky High, Dragon Food, A Thousand Stings (needs the mod on the server, or singleplayer)
๐ง Notes
- Creeper explosions look as they always did: only real primed TNT under your feet counts as "TNT at your feet"
- Network protocol updated: client and server need the same version for synced deaths
๐ Realistic Death 0.1.1 โ the same death for everyone
Forge 1.20.1 ยท client-side, or client + server for synced deaths
๐ฅ Multiplayer
- Optional server side: with the mod on the server, every player sees exactly the same death โ the same fall, wounds, blood on the body and stains on the ground
- Hitting a body is synced through the server too
- Still works client-only on any server; players without the mod can still join
๐ฉธ New deaths
- โก Lightning: blackened, smoking, Lichtenberg scars on the skin
- ๐ต Cactus and berry bushes: countless small punctures
- ๐งช Poison / harming: green veins ยท ๐ค Wither: black veins
- ๐๏ธ Suffocated under sand or gravel: the body stays buried until dug out
- ๐ณ๏ธ The void: the body falls away into the dark and vanishes
- ๐ Warden sonic boom: the body shudders, blood from the ears and nose
- ๐น Point-blank shots, ๐ฆท evoker fangs and ๐ก guardian beams have their own wounds
- ๐ Saved by a totem: a near-death moment โ darkness, heartbeats, swaying, then back to life
๐ The world reacts
- ๐ชฐ Flies around bodies left lying
- โ๏ธ Snow settles on bodies while it snows
- ๐ง๏ธ Rain washes blood stains and pools away
- ๐ฅ Blood boils off in the Nether ยท ๐ Low gravity in the End
๐ฆด Physics
- Walk into bodies to shove them, hit them to move them
- Explosions throw bodies again, rivers carry them along
- Bodies pile up on each other instead of passing through
๐ Realistic Death 0.1.0 โ first release
Forge 1.20.1 ยท client-side ยท works on any server
๐ฆด Ragdolls
- Dead players become physics ragdolls with their own skin: momentum, slopes, stairs, bounces and thuds
- Limbs collide with each other and with the body; loose neck that nods and leans
- Bodies, limbs, pools and ash fall when the block under them is broken
๐ฅ Death camera
- First-person camera inside the falling head (third person orbits the body)
- Slow motion on dramatic deaths (sword, heavy hitters, explosions)
- The screen darkens, the HUD fades out, a red flash at the moment of death
- The death screen waits until the body lands, 2 more seconds, then fades in (Escape / Jump to skip)
๐ฉธ Deaths
- Sword, axe, stab/trident, arrows, claws, heavy mobs, explosions, fire, lava, fall, crushing, drowning, freezing, wither and magic each have their own motion, wounds and look
- Wounds painted on the player's skin where the hit landed, with several designs per weapon
- Arrows stay stuck in the body
- Explosions can tear limbs off; they fly away and leave a stump
- Bodies keep burning, char black and can crumble into ash
- Weapon enchantments shape the death: Sharpness & co. (more blood), Fire Aspect / Flame (burning, seared cuts), Knockback / Punch (thrown harder)
๐ง Blood
- Real blood drops that fly and stain floors and walls in the shape of the death
- Arterial spurts from deep wounds and stumps
- Blood pools only for open wounds; they spread and dry darker
๐ Water
- Splashes, floating face down, bubbles, slow sinking, pale drowned look, blood clouds under water
๐ก๏ธ Armor
- Armor stays on the corpse: dyed leather and enchantment glint included
- Bloodied, scorched or broken (cracks, holes, a missing sleeve) depending on the death
๐ชข Hanging
- Bodies that die hanging (noose, hook, wrist chains, ankles) stay hanging, limp and swaying
โฐ๏ธ Decay
- Up to 3 bodies per player: the oldest rots to a skeleton (still in its armor) that crumbles to dust
๐ค Compatibility
- Hollow Dweller: one body instead of two, headless or one-armed when devoured, stays hanging in its nooses and hooks, missing limbs carried over
- Corpse and grave mods: never two bodies; usable corpses stay usable
- Other death mods recognised by their damage type names
โ๏ธ Config
config/realisticdeath-client.toml: camera, timings, darkness, body lifetime, bodies per player and more
This mod has no additional files

