Realistic Block Physics [1.12.2-2.1.0]
What's new
Changelog [1.12.2-2.1.0]
Note: Some changes require regenerated config files
Added
• Default block definition for the block "minecraft:end_rod"
• Configuration option 'FallingBlockRelocation' (relocates falling blocks that fall into the same position)
• Block definition attribute 'BeamStrength' (the strength of the block[s] as a beam supporting blocks above)
Fixed
• An issue which caused neighbouring block updates to occur before chunk population
• An issue which caused weird behaviour with blocks without collision boxes
• An issue which caused the block 'minecraft:stone_slab:11' to not receive a default block definition
• An issue which caused chunks of blocks to remaining floating
Improved
• Efficiency of overall block pathing
• Block update prioritization
Changed
• Block IDs are now accepted in the 'PhysicsBlacklist' of world definitions
• Physics definitions are now loaded dynamically when worlds are loaded
• Sliding blocks are no longer spawned as separate entities
• Using 'ApplyDefaultBlocks' will no longer give unbreakable blocks a block definition
• Using 'ApplyDefaultBlocks' will no longer give bush blocks a block definition
• Some default block definitions
This mod has no additional files

