File Details
RTM 1.6.0 | Forge 1.19.2
- B
- Jun 23, 2023
- 12.69 MB
- 2.4K
- 1.19.2
- Forge
File Name
RealTimeMod_1.6.0_for_1.19.2.jar
Supported Versions
- 1.19.2
Curse Maven Snippet
- Updated the seasonType command, it now uses numbers to specify what method.
- This will allow for cross-mod support for getting the value changed.
- 0: Will set the Astronomical Season method.
- 1: Will set the Meteorological Season method.
- 2: Will set the Solar Season method.
- Each world has its own weather configuration file.
- Worked on the season start and end dates for Astronomical, dates should be balanced and accurate now.
- Added support for custom weather overriding, though it disables many functions on our end. An example workspace will be made.
- Custom dimension support, by default, will use overworld weather, but can bed changed using an overriding system.
- Weather is unique for each world.
- Weather is based on seasons.
- Weather now has groups for types of weather (Overworld, Nether and End) with custom group name support.
- Weather events now display weather names, this can be changed by other mods as well.
- Weather seasons work with Serene Seasons if installed.
- Expanded the "realtimemod" command to support "/realtimemod info|admin" paths.
- The admin command path requires a permission level of 2, the info path anyone can use to get information about the mod.
- Weather is run on the server side.
- Weather has a strength value between 0.0 and 1.0 which can be tapped into for weather intercity.
- Weather strength has a delay timer which is randomized between 10 and 20 minutes of gameplay.
- Weather has a duration of days.
- There is support for setting the minimum and maximum duration values.
- By default, the range for weather duration is between 1 and 3 days but can be changed when overwritten.
- Support for custom weather seasons for cross-mod support.
- There will also be support for weather temperature bonus and wind bonus values which will be weather specific.
- Weather will also have support for player thirst and temperature multipliers which will be used in a future update.
- Worlds can enable/disable weather effects, built-in weather effects will be through status effects and will apply script, overlays, and particles to entities in the desired world.
- Worlds can enable/disable weather being everywhere, handy for worlds like the nether which are underground and would otherwise count as save areas.
- It's now possible to disable the real-time system using commands.

