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Real Time Mod

Set's the world time to be the same as the computer time of the host and some other features.

File Details

RTM 1.6.0 | Forge 1.19.2

  • B
  • Jun 23, 2023
  • 12.69 MB
  • 2.4K
  • 1.19.2
  • Forge

File Name

RealTimeMod_1.6.0_for_1.19.2.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:real-time-mod-558363:4606077")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Updated the seasonType command, it now uses numbers to specify what method.
  • This will allow for cross-mod support for getting the value changed.
  • 0: Will set the Astronomical Season method.
  • 1: Will set the Meteorological Season method.
  • 2: Will set the Solar Season method.
  • Each world has its own weather configuration file.
  • Worked on the season start and end dates for Astronomical, dates should be balanced and accurate now.
  • Added support for custom weather overriding, though it disables many functions on our end. An example workspace will be made.
  • Custom dimension support, by default, will use overworld weather, but can bed changed using an overriding system.
  • Weather is unique for each world.
  • Weather is based on seasons.
  • Weather now has groups for types of weather (Overworld, Nether and End) with custom group name support.
  • Weather events now display weather names, this can be changed by other mods as well.
  • Weather seasons work with Serene Seasons if installed.
  • Expanded the "realtimemod" command to support "/realtimemod info|admin" paths.
  • The admin command path requires a permission level of 2, the info path anyone can use to get information about the mod.
  • Weather is run on the server side.
  • Weather has a strength value between 0.0 and 1.0 which can be tapped into for weather intercity.
  • Weather strength has a delay timer which is randomized between 10 and 20 minutes of gameplay.
  • Weather has a duration of days.
  • There is support for setting the minimum and maximum duration values.
  • By default, the range for weather duration is between 1 and 3 days but can be changed when overwritten.
  • Support for custom weather seasons for cross-mod support.
  • There will also be support for weather temperature bonus and wind bonus values which will be weather specific.
  • Weather will also have support for player thirst and temperature multipliers which will be used in a future update.
  • Worlds can enable/disable weather effects, built-in weather effects will be through status effects and will apply script, overlays, and particles to entities in the desired world.
  • Worlds can enable/disable weather being everywhere, handy for worlds like the nether which are underground and would otherwise count as save areas.
  • It's now possible to disable the real-time system using commands.