reconstructedwands-fabric-26.2-2.0.0.jar
Curse Maven Snippet
What's new
RE:Constructed Wands 2.0.0 — The Architect Update
A full rebuild of RE:Constructed Wands. The idea is unchanged (a wand places or removes many blocks at once), but the code, the textures, the recipes, the screens and the controls are new, and the mod now behaves the same on every loader and version. Wands from 1.x keep working: item IDs are the same and a wand keeps its cores and settings.
Available for Minecraft 1.20.1, 1.21.1, 26.2 and 26.3 on Fabric (needs Fabric API) and NeoForge (Forge on 1.20.1).
New
- Exchange Core: swap the exposed surface of matching blocks for the block in your offhand. Stairs, slabs and logs keep their facing, and the old blocks come back to you as items.
- Architect Core: right-click a first corner, aim at the second (the preview follows your aim) and right-click again to build a line, wall, floor, box or cube between them, or a circle or ring centred on the first click. Sneak + scroll picks the shape; right-click the air to clear the first click.
- Undo and redo with Ctrl+Z and Ctrl+Y, ten steps per player (configurable). Hold Ctrl and sneak to see what an undo would touch. Undo gives back exactly the blocks it removes and takes back exactly the drops a Destruction gave you. The 1.x gesture (hold Ctrl, Sneak + right-click) still works.
- Block supply: wands take blocks from loose stacks, then shulker boxes and bundles in your inventory, then a bound container (Sneak + right-click a chest, barrel or shulker box to bind or unbind it), then your Ender Chest, and last your hotbar and offhand.
- Size: Ctrl + scroll sets how many blocks a click may place, from 1 up to the wand's limit.
- Direction lock on Sneak + scroll: horizontal, vertical, north/south, east/west or none.
- HUD next to the hotbar: the mode, the block count and limit, the block and how many you have, or what is wrong.
- Mode wheel: hold R, point at a mode, let go.
- Settings screen (G, or Sneak + right-click the air) with every mode and option, the size slider and the bound container.
- Colour-coded previews: blocks to place, blocks to remove or swap, blocks you are short of, and the undo preview.
- Random palette weighted by how many hotbar slots hold each block.
- Server config
config/reconstructedwands/server.json: durability and limits per tier, cores on or off, the creative limit, a 3D maximum range, undo depth, block sources and bound range, Destruction drops, Angel while falling, and groups of similar blocks. Sent to every player so previews match the server./wands reload(permission level 2) applies it live. - Client config
config/reconstructedwands/client.json: previews and their colours, the HUD, the undo shortcuts, the scroll gestures and the Sneak + right-click screen. - Deny tags:
#reconstructedwands:denied(never placed, removed or swapped; bedrock, spawners, portals, command and structure blocks, and more by default) and#reconstructedwands:no_dismantle(never removed by Destruction or Exchange; ores, budding amethyst, suspicious and infested blocks). - Wands repair in an anvil with their material and take Unbreaking and Mending. The Netherite Wand is a smithing upgrade of the Diamond Wand.
- New textures for every wand and core, and a new mod icon.
Changed
- Destruction hands the drops straight to your inventory, worked out with the tool in your offhand (so Fortune and Silk Touch apply), on every loader. 1.x dropped items on NeoForge and deleted them on Fabric.
- Recipes: wands are crafted with the material in the top-right corner, redstone in the middle and a stick in the bottom-left, so they no longer clash with vanilla recipes. Cores use glass panes around a centre item.
- The Angel Core places a block in mid-air two blocks in front of you, or in the first free spot behind the block you click, looking up to the tier's reach deep (2 blocks for Stone, 64 for Infinity).
- Construction follows the same rules as 1.x (the face you click is copied across the matching blocks behind it), with Exact, Similar and Any matching.
- Fabric now has the same controls and screens as NeoForge.
Fixed
- Claims and protection are checked before any item moves, for every block, on every loader. NeoForge and Forge fire their place and break events (and a cancelled placement is rolled back exactly). Fabric asks claim mods through the bundled Common Protection API and fires Fabric's break events. 1.x only checked on NeoForge, and fired the place event after placing.
- No duplication: the item is taken before a block is placed and refunded if the placement is refused, container items are rewritten through their item data, two-block blocks (doors, beds, tall plants) are never placed, and undo can't print items.
- Shulker boxes and bundles were advertised as a source in 1.x but never used; they are now.
- Wands respect world height, the world border, spawn protection and adventure mode, and never change a block further
than
max_rangefrom the player.
For mod and pack developers
- One code base per Minecraft version with nearly everything in
common/; the loader modules only connect events. - Settings live in the wand's custom data under
wand_options(cores,cores_sel,lock,direction,replace,match,random, plussize,shape,anchorandbound). - The MIT notice of Construction Wand (ThetaDev), which 1.x was based on, now ships in the jars.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

