The goal of this mod is to increase the difficulty when exporing further away from the world spawn. This keeps the challenge alive when having looted all dungeons and buildings near the spawn. This mod is highly configurable server sided.
Monster Cap
Minecraft's default monster cap is 70. This mod changes this by default to 250. By default this value is static, but through the config you can change this value to -1, which then enables the dynamic monster cap. The settings for that are configurable in the dimension configs, just like the monster stats. Go to config\raws_mob_spawn_control\general.toml to change it to -1 to enable the per dimension settings. Then set it to -1 in the dimension in order to use the dynamic system.
Dynamic monster stats
Based on the distance you can make monsters have more or less hp, attack damage and movement speed. In the same way you can also change the rewards loot drop and experience drop.
All these dynamic values can be tweaked seperately by setting a start distance and an end distance. Then the result value smoothly transitions between(and configurably beyond) these values.
Installation
Only needs to be installed on a server.

