[Fabric/Forge/Neo] 26.2.0-5.0 | Random Village Names
Curse Maven Snippet
What's new
- Added the 'customVillageNames' and 'useCollectiveVillageNames' config options, to use your own list of village names.
- Added the 'useEachNameOnce' config option, which only gives a village name again once all names have been used.
- Added the 'placeSignsUnderground' and 'undergroundSignDepth' config options, to place the village sign underground where it can't be broken by accident.
- Fixed servers lagging and the log filling with 'Locating element #minecraft:village' lines, caused by the mod searching for the nearest village whenever chunks near beds or workstations loaded.
- Fixed errors and crashes with C2ME caused by the mod loading chunks far away from players.
- Fixed some villages never getting a sign, including vanilla villages and villages close to another one.
- Fixed village signs only showing '[Area] 60' without a name when Areas is not installed on the server.
- Fixed removed village signs coming back after reloading the world.
The complete changelog with detailed information about previous versions can be found on my website:
> https://serilum.com/mods?changelog=random-village-names
To the following people for supporting this mod's development! Downloading is already more than enough. But if you would like to contribute too and have your name here, check out serilum.com/donate.
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