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Ranch

Inspired by the world discovering America’s favorite condiment, Ranch.
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Ranch 2.0 - Fabric 26.2

File nameranch-fabric-26.2-2.0.0.jar
Uploaded
Jul 16, 2026
Downloads
24
Size
4.5 MB
Mod Loaders
Fabric
File ID
8446616
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:ranch-1595218:8446616"

Learn more about Curse Maven

What's new

# Ranch 2.0 Changelog The ranch has escaped the bottle. Food was only the beginning. This release puts ranch on the ground, in cauldrons, into rituals, and eventually onto items that were never emotionally prepared to become dinner. *** ## Added * Added Ranch Trail and Ranch Puddle ground blocks. * Added ground placement from Ranch Bottle, Jug of Ranch, and Universal Ranch. * Added trail-to-puddle upgrading on existing Ranch Trails. * Added connected trail visuals and thin puddle connectors. * Added mob trail-following for passive animals and villagers. * Added follower arrival behavior: step aside, wait, then ignore trails briefly. * Added Jug of Ranch with 256 uses, durability display, and Bucket return. * Added Jug crafting from 8 Ranch Bottles around 1 Bucket. * Added Jug cauldron filling and Bucket pickup from ranch-filled cauldrons. * Added Universal Ranch and the full ritual system. * Added ritual validation, ghost hints, staged animation, particles, sounds, and screen shake. * Added Universal Ranch application to non-food items. * Added rarity-based Universal food tiers for non-food items. * Added normal-timed Universal item eating and first-person eating animation. * Added Forbidden Recipe book, recipe, icon, and illustrated ritual guide. * Added Ranch 2.0 advancement set under Hidden Valley. *** ## Changed * Improved Ranch Trail connections so trails can link across one-block height changes for hills and mountain paths. * Changed Ranch from a food-only mod into a full ranch placement and ritual system. * Improved Ranch Puddles so they are larger, clearer destination points. * Improved animal and villager movement so followers walk the ranch line instead of heading straight to the puddle. * Improved Universal Ranch food values by splitting non-food items into rarity-based tiers. * Improved Universal-ranched non-food eating so it takes normal food time instead of happening instantly. * Improved the Forbidden Recipe into a readable illustrated guide. * Improved advancement organization so 2.0 goals live under Hidden Valley. *** ## Default Universal Food Tiers * Common or unknown items become **Snack** tier. * Uncommon items become **Meal** tier. * Rare items become **Feast** tier. * Epic items become **Legendary Feast** tier, steak-equivalent by default. That is not a warning. That is nutrition.

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