| Fix 1 |
Interpolation decay prevention |
Prevents bad ticksSince values from degrading carriage smoothing over time |
Stability fix for long play sessions; reduces desync-style visual drift |
| Fix 2 |
TPS-speed modifier clamp |
Clamps smoothing speed modifier so low TPS does not cause overreaction or unstable snapping |
Smoother train motion under lag; prevents harsh correction behavior |
| Fix 3 |
Bogey pathfinding range increase |
Increases Create bogey BFS/path lookup range from 32 to 96 blocks |
3x larger search range; reduces path loss and train state errors on longer/complex track sections |
| Fix 4 |
Passenger sync boost |
Forces more frequent train/carriage sync when passengers are present |
Better rider smoothness; reduces visible jitter while mounted |
| Fix 5 |
Immediate sync on mount |
Sends immediate carriage sync when a player mounts a contraption/train |
Removes the “wait a few ticks before it becomes smooth” problem |
| Fix 6 |
4-tier LOD sync scheduler |
Uses staggered sync frequency by relevance instead of over-syncing everything |
Large CPU/FPS savings versus every-tick sync; especially important on integrated server/client systems |
| Fix 7 |
BFS same-edge short-circuit |
Skips unnecessary expensive path work when source and destination are on the same edge |
Reduces pathfinding overhead in common short-distance cases; near O(1) shortcut |
| Fix 8 |
Directional snapshot caps |
Limits how far snapshot correction can push motion backward/forward |
Backward cap 2 blocks, forward cap 48 blocks; reduces accordioning and rubberband feel |
| Fix 10 |
Contraption reload fall-through prevention |
Prevents bad state transitions during contraption reload/reassembly cases |
Improves stability and reduces weird reload motion bugs |
| Fix 11 |
VS2 ship bed sleep fix |
Fixes sleeping on Valkyrien Skies ships using world-space distance logic |
Prevents broken bed checks on moving ships/contraptions |
| Fix 12 |
SoundEngine CME prevention |
Uses safer concurrent handling to stop sound-engine concurrent modification crashes |
Crash prevention; improves client stability |
| Fix 13 |
Train disassembly alignment fix |
Fixes negative-distance and angle tolerance issues during train disassembly/alignment |
Uses 0.5° pitch/yaw tolerance; fewer alignment failures and less bad placement |
| Fix 18 |
Null-graph BFS guard |
Prevents train smoothing/path code from failing during temporary graph rebuild states |
Crash/stability fix during track graph rebuilds |
| Fix 20 |
SSP smoothing + asymmetric blending |
Improves client-side train smoothing with better deceleration blending and early-exit logic |
Major visual smoothness improvement; less jitter, less overcorrection, less wasted math |