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Raiders

A new Mob with classes, player skins, & progressive difficulty

File Details

Raiders v1.4.0 (1.10.2)

  • R
  • Mar 18, 2018
  • 1.71 MB
  • 113.6K
  • 1.10.2

File Name

PlayerRaiders-1.10.2-1.4.0.jar

Supported Versions

  • 1.10.2

#V1.4.0

  • Fixed issue with Brute Serum crashing when drinking milk
  • Updated all mappings, making sure things are up-to-date

V1.3.20 

  • Fixed issue with Brute Serum after effects not setting the default step height back.
  • Fixed issue with way too many printouts. 
  • Small null check. 

#V1.3.17 (Hotfix)

  • Fixed an issue with drops not working. Not sure what happen either broke with a java update or a forge.. but it stopped working. and I had to change how I loaded things. 

 

#V1.3.16 (Update &Hotfix)

  • Fixed Server Issue dealing when losing Serum-B Effect and StepHeight
  • Added new sounds & Particles when using Serum-B
  • Tweaked Serum-B Effects to have more balanced Benefit's  & Withdraw Effects

#V1.3.15 (Hotfix)

  • a single line fix.. cause I'm a derp. Fixes a step height issue related to Serum-B

#V1.3.14 (Hotfix For Large Debug Files)

  • Fixed Herobrine spawning issues.. he should only spawn once per day
  • Added Serum-B
  • Changed Recipe for Mercenary Com
  • Added new Items

 

#V1.3.13 (Hotfix For Large Debug Files)

  • Fixes issues with Raiders trying to set stuff on fire.. and instead creating large debug files oops.

#V1.3.12  Tester Update

  • Added new set Raiders Difficultly command "/pr setlevel 100"
  • Added new Spawn eggs for specific Raider classes
  • Slight fix to Digging AI with ESM addon support
  • Raiders no longer try to spawn in water biomes.

 

#V1.3.11

  • Tweakers need line of sight to scream. NO more screaming goats outside your base. 
  • Fixed most pyros missing their "flint & steel" May have also fixed bow wielders and off hand arrows
  • Replaced Pyro's AI with a new AI. This one is more ESM friendly. 
  • Pryo's are immune to fire again
  • Brutes now step up 2 blocks
  • Friendly Raiders for now will always show their name. (Just so you know the difference. For now)
  • Bonus Xp based on raid difficulty (Random)
  • Raiders gain bonus speed a bit faster in the Progression. 
  • Raiders Bonus health was reduced slightly 
  • Added new Config options for bonus health and speed.

#V1.3.10

  • Added new Friendly Mercenaries
  • Added new Item to call for backup. (Mercenary Comm)
  • Laser Creeper Robot Dino Riders From Space supported for those sweet lasers.

#V1.3.9

  • Fixed small bug that few ppl ever saw, but now you shouldn't see it. 

#V1.3.8

  • Fixed light level spawning

#V1.3.6

  • Added world specific saved data.

Known Issues

  • Screamer/Witches when sitting aren't properly rendering armor and overlays. 

#V1.3.5

  • Fixed Issue with Server and client not showing correct progression Difficulty on notifications. 
  • Tweaked Pyro's code slightly as possible mod interaction issue.

#V 1.3.4

  • Added Config for daytime spawning to be more understandable.
  • Added Config to make torches/glowstone stop spawning around them.

#V1.3.3(beta)

  • Re increased the witch cry just a bit more. Was a tad too little last time.
  • Messed slightly with some spawning chunk sizes code for raiders.
  • New code for upcoming raider class ???
  • Removed unused code

#V1.3.2(HotFix)

  • Fixed an esm digging ai disabling correctly via configs.
  • Fixed Witches/Screamers fog effect... by accident.

#V1.3.1

  • Name Tags config is fixed again. They no longer show the names if turned off.
  • Added config for Screamer/Witch fog effect
  • Reduced witches Cry slightly
  • Reduced volume of Tweakers
  • Fixed a rendering glitch with child raiders not rendering players skins right.
  • Fixed config setting to make raiders ignore light levels. it was ignore no matter the setting before.