Raid Wormhole 0.3.0 for NeoForge
Curse Maven Snippet
What's new
Unreleased part is added on top. The release pipeline uses the part of the tag it is building as the notes of the release.
[Unreleased]
[0.3.0] - 2026-10-28
Added
/raidportals spawn at <x y z>andspawn near <player>, andspawn natural at <x y z>andspawn natural near <player>. They work from the console and command blocks.Tab completion of
/raidportals spawnlists every Pokemon of Cobblemon, the ones of data packs and other mods included, with or without a model.The Wormhole Lure effect (level 1 to 7): natural portals open much more often around the player and their tier is the level of the effect.
The boss of a natural tier 7 portal can be Alpha, shiny or have perfect IVs (
top_tier_bonusin the config). Portals opened with an item or the command never get it./raidportals list mythiclists the key items of Myths and Legends the mod recognizes, and tells if the item in your hand is one.
Changed
- A portal opened by the command is open to everybody, not only to the one who ran it.
- Any Pokemon can be opened at any tier from 1 to 7, and a failure says why.
spawn naturalalways finds room (open ground, caves, the air, over the water), skips the limits and says why when it fails.
Fixed
- A key item of Myths and Legends no raid is linked to no longer crashes the server with Cobblemon 1.8.4 (Myths and Legends 1.9.0 calls a method that Cobblemon removed): the use is refused with a message until that mod is updated.
- The tab completion no longer lists the bosses this mod builds (
sentret_tier_three). - A wrong tier such as
tier_xxis refused. - The Jade tooltip showed no Pokemon model for the bosses this mod builds (tiers 6 and 7, legendaries).
- A missing texture was logged for each portal color on the client.
This mod has no additional files

