Raid Wormhole 0.2.0 for NeoForge
Curse Maven Snippet
What's new
Added
- Fabric and NeoForge from one code base (Minecraft 1.21.1).
- 3D portals with four models: no halo for tiers 1 to 4, then one, two and three gold halos for tiers 5, 6 and 7. Only the tunnel is tinted by the raid type, the halos, bolts and glow keep their colors. They are bigger with the tier, face the player they were opened for (the exit portal of a raid faces the boss), glow more in the dark, and close with an animation when they end.
- Entering a portal by walking into it, and an exit portal replacing the home crystal inside the raid den.
- Natural portals configurable per dimension and per biome, with default tiers for the nether, the End, the Aether, the Twilight Forest, Deeper and Darker and the planets of Ad Astra, and optional tiers for a single biome.
/raidportals spawn naturaland/raidportals list natural, tiers 6 and 7 in commands, and a limit of natural portals per dimension.- Ultra Beast portals in configurable places (the End, the deep dark, the Otherside) with very small chances.
- Myths and Legends key items open a legendary tier 7 raid (no dependency, read from the spawn pools).
- Portals opened on purpose belong to their owner and the people set in FTB Teams, Open Parties and Claims and Flan.
- Radar icons for Xaero's Minimap, one per color and tier.
- Natural portals can open in the air (
air_spawn_chance,air_min_height,air_max_height). - Compatibility with the Raid Den Designs datapack: built bosses fight in the arena of their type.
- Jade tooltip, trigger items, and the allowed and disabled Pokemon lists for random draws.
Changed
- Portals cannot be opened in the raid dimension unless the config allows it.
- The tier of a natural portal is drawn first, then its boss.
This mod has no additional files

