promotional bannermobile promotional banner

Ragex's Nuclear Tech (RNTM)

A realism-focused fork of HBM’s Nuclear Tech Mod (NTM), expanding its nuclear technology into a sci-fi chemistry, space, science, and immersion-focused experience.
Back to Files

RX-RNTM-[2.6_X1000].jar

File nameRX-RNTM-[2.6_X1000].jar
Uploader
TrollionaireTrollionaire
Uploaded
Oct 10, 2026
Downloads
44
Size
100.4 MB
Mod Loaders
Forge
File ID
9114521
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ragexs-nuclear-tech-rntm-1167060:9114521")

Learn more about Curse Maven

What's new

Changes

  • Fixed dark adaptation so it continues working while the HUD is hidden with F1.

    • Eye-adaptation capture, exposure updates, and shader compositing now continue even when Forge skips the normal overlay event.
    • Existing effect settings, suppression behavior, depth capture, and framebuffer restoration are unchanged.
    • F1 behavior and shader compatibility still need final in-game verification.
  • Added primitive processing routes for stone-drop minerals.

    • Added low-yield furnace processing for iron/carbon deposits, chalcopyrite, chalcocite, pentlandite, pyrrhotite, cassiterite, sphalerite, molybdenite, stibnite, ilmenite, cinnabar, and dolomite.
    • Pentlandite now provides an early nickel source before centrifuge and stainless-steel progression.
    • Added lossy steel-anvil crushing for spodumene, petalite, pollucite, columbite, zircon, and celestite.
    • Existing industrial processing, byproducts, material registrations, anvil tiers, configuration, and wolframite processing remain unchanged.
  • Added manual molten-material output selection to the crucible and large arc furnace.

    • Added clickable molten gauges and a scrollable material selector.
    • Selected materials are prioritized for pouring when a compatible output is available.
    • Selections persist by material ID and automatically release when exhausted or invalidated.
    • Automatic pouring remains unchanged when no manual selection is active.
    • Electrolyser output lanes and foundry storage behavior remain unchanged.
  • Improved server synchronization for molten-output selection.

    • Selection changes are validated against the player's currently open container and synchronized immediately from the server.
  • Increased ordinary stone gangue in the fourteen standard stone-bearing ores.

    • Stone content increased from 162 to 648 quanta per ore, equivalent to one vanilla stone block with the existing basin mold.
    • Metal yields, trace materials, slag, remelting, scrap handling, GT6 exclusions, and custom recipe overrides remain unchanged.
  • Updated documentation for molten-material controls, casting quantities, molten units, and recipe overrides.

This mod has no related projects